At Avalon we are building "Real-time creating" - the ability to generate gameplay ready persistent worlds prompted from text.
While others are building real-time video world models, Avalon is building real-time world generation inside a fully playable, persistent multiplayer engine.
Internally running at 3840×2180 at 60 FPS.
Built on Unreal Engine. Multiplayer by default. Persistent by default. Gameplay-ready by default.
This is not a video latent replay.
Not a simulation of interaction.
It is a real 3D world with physics, logic, and authoritative multiplayer state.
Avalon is trained on proprietary Avalon interaction data and powered by a hybrid system that combines language understanding, 3D model generation, procedural systems, and structured gameplay logic synthesis.
Players can walk through a live world and generate environments, assets, mechanics, and entirely new gameplay modes using natural language.
We accomplish this through a combination of 3D model generation, game logic generation based on our proprietary systems, and AI driven world creation.
While other players are inside it.
Changes persist instantly.
State is synchronized in real time.
Creation happens inside the world, not outside of it.
Describe a biome.
Spawn a civilization.
Create a survival mode.
Build a dungeon crawler.
Launch a new game inside the world.
Avalon interprets intent and integrates it directly into the live multiplayer environment.
This is not a world model predicting video.
This is a gameplay engine that understands language.
If you can describe it, you can build it.
And others can walk into it instantly.
🛠 A new balance patch is coming on January 22 🛠
The upcoming patch includes performance adjustments for several Villains and Robots.
These changes are based on game play data to keep battles exciting, fair, and competitive.
Buffed
KebiDO, Flo, Anna, Kanna, Rasher, Kanglim, Mu, Guardian, Cannoneer
Nerfed
Spooky, Lily, Shocky, Medic
Full details and numbers will be available in the in-game patch notes after the patch goes live.
We’ll continue to closely monitor the meta to ensure Villains stays fun and balanced for everyone.
Thank you for playing!
#Villains #Immutable #Marblex
The Aztec testnet now has more nodes than Ethereum mainnet. 👀
This is your moment to spin up a validator or sequencer node in minutes and join 23k+ operators decentralizing the network.
https://t.co/Kiu2c36irG
Honored to share Sahara AI’s vision at AI Asia last week, presenting alongside @GoogleCloud’s Head of Web3.
Big thanks to the Google Cloud team for the invitation and thoughtful conversations. Excited for what we’ll build together.