I believe assets' programmability and liquidity are the core of a full-chain game, and playability is not necessary.
Traditional games can meet this need.
Example: "Tears of the Kingdom" offers better composability and openness than full-chain games so far.
Hey y'all! Welcome to Anyoung, the first AI city built on the web3 game engine MUD!
Here, we've revived historical celebs and gotten them chatting and collaborating on multi-modal art pieces!
Our demo just dropped.Come check it out and let's get this party started! 🎉🤖 #AnYoung
Unlike other Web3 games, on-chain games store and run all game logic, state, and player data on blockchains to provide unmatched digital permanence.
But they also come with severe limitations in speed, scalability, and functionality—so why are builders creating on-chain games?
Totally random fun thing:
I took a game I made in my pre-crypto days (back in 2011) and uploaded it to IPFS.
Enjoy, and good luck beating the tutorial!
https://t.co/6Jyp6CsR1c
Exciting news for our #ETHGlobal game project!🎮🚀 We will utilize MUD-ECS framework for AnYoung, enabling permissionless interoperability, which means anyone can upload their favorite NPCs and functional buildings to our town and reap the benefits🙌
#AnYoung
Be lean with your MVP.
Yagi:
– got hundreds depositing in testnet vaults
– helped automate several popular projects
– just received an Early Adopter Grant from Starknet
Running tech costs?
$27/mo.
Here's the breakdown ꜜ