Ret U.S. Army SFC; @EA Creator Network; DICE Friend; Adoption Dad of two; Working in #Accessibility ♿️ Former Influencer Relations Manager @StackUpDotOrg
Hot @PlayApex take: Wildcard: Power Trip is not good. There’s a level of chaos in Wildcard that adds excitement and fun to early round. Power Trip exceeds that threshold. I enjoyed the last iteration the most.
In God of War (2018), you spend the entire game mourning a woman who never says a word. She's just a body you carry up a mountain. The next game makes her the hero. And in the old stories, she once fought Thor to a standstill.
Her name is Faye. She dies in the opening, and everything after is Kratos, the bald, furious warrior you play as, and his young son Atreus carrying her ashes to the highest peak in the world. You never hear her speak. You only ever see her wrapped in cloth, then burning on a funeral fire.
What the games slowly reveal is who she was. To the giants she was Laufey the Just, a warrior who led uprisings against Odin and his gods and shielded the weak from them, even breaking their prisoners loose. She fought Thor once and neither of them won. He was drunk at the time, fine, but Thor is the hardest hitter the gods have, so holding him off at all says plenty.
That famous axe Kratos throws and magically calls back to his hand was hers first. The dwarf blacksmiths Brok and Sindri forged it for her, built to match Thor's hammer, and she handed it down to Kratos before she died.
She also quietly set the whole story in motion. She could see the future, so she marked the trees around their home, arranged her own funeral, and aimed Kratos and Atreus straight at the journey that eventually topples Odin. The person steering all of it spent the entire time as a corpse.
Sony revealed God of War: Laufey at their June State of Play, with twenty minutes of gameplay. Everyone figured a prequel, since she's dead. Nope. Creative director Cory Barlog says it's "a continuation of the timeline," starting the moment after that funeral. Instead of resting in peace, Faye wakes up somewhere called the Everywhen, the afterlife of the gods. Dead gods from all kinds of myths claw over the last scraps of power there, and the plans she made to protect her family are already coming apart.
The fighting is built around her, not her husband. Kratos is slow and heavy and hits like a truck. Faye is quick and airborne, leaping and juggling enemies in the air with a magic sword. She can hit an enemy hard enough to knock its soul clean out of its body, then start wailing on the soul itself. Deborah Ann Woll, Karen from Daredevil, plays her again, and the character is modeled on her face. Her first sidekick is a talking jelly cube named Phranque, voiced by Jack Quaid from The Boys.
There's no release date yet, and it's PS5 only. The woman whose death powered two of the best action games ever made finally gets to fight her own war.
This is sad to read.. and I’ll be honest this isn’t the only example of an extremely poorly run & predatory ‘creator program’ which has unrealistic expectations for minimal reward.
Not every game needs a creator program 🙃
As a lifelong Bond fan, I was genuinely excited to cover 007 First Light.
I joined the IO Interactive Creator Program through Keymailer months ago, got approved, and spent that time getting emails about “benefits,” creator challenges, and content opportunities tied to the game.
What it actually turned out to be was: make promotional content, earn invisible “points,” and maybe win a key.
No transparency. No tracking. No clear requirements. Then launch day arrives and it’s simply “winners have been chosen.”
I also found out there’s ALSO a separate official IO creator dashboard + Discord program. Joined that too. Approved there too. Same result. No key.
I don’t think every creator deserves automatic access, but creators do deserve clarity. Tell people ahead of launch whether they’ve been approved or declined, not leave creators hyping your game for months thinking they’re doing the right thing, only to be left empty-handed on launch day deciding whether to cancel plans or spend $100 out of pocket just to deliver the content they promised their community.
Honestly, I’ve made my decision. the whole experience left a really bad taste in my mouth, and it’s why I won’t be doing any content around First Light.
So I'm working on a few games and we're looking for creators that are interested in early access to builds with developer inverviews here the form for those interested and trust me you want to sign up.
https://t.co/K4uPeCTDCj
Did you know Stack Up also sends out Tabletop games in our Supply Crates?
You can submit a nomination for tabletop games and equipment including D&D books, dice, and other accessories. If there's a specific tabletop game you're looking for, request it!
https://t.co/BRQIUvpMRJ
O&S are maddening. Boss RNG is real.
I feel like going and doing literally anything else for a week than rinse and repeat on these two. Unfortunately, everything is so damned far away that it’s just taunting because I’m so close to the Lordvessel.
I die. 😵