You told me my procedural mountains needed to know about their neighbours—so I rebuilt the terrain underneath them.
Same map, 3 approaches. I’m choosing the continuous 3D mesh, with new beaches, cliffs and terrain-aware rivers.
Salt & Soil: https://t.co/ewHh5sDBR4
147 city dates. 10 historic routes. 300 years in 17 seconds.
I’m a solo developer, and maps fascinate me because they turn chronology into geography—and timelapses make it feel alive.
Salt and Soil’s open Steam Playtest runs through Aug 19:
https://t.co/ueOUsmxfqY
In 1799, 12-year-old Conrad Reed found a 17-pound gold nugget in a North Carolina creek. His family used it as a doorstop, then sold it for $3.50.
History is ridiculous, so I recreated the story inside my game.
https://t.co/ueOUsmxfqY
#IndieGame#History
@Freya_Games Salt and Soil is a narrative historical strategy/family simulation set on the American frontier. It’s like Yellowstone meets Rimworld and Crusader Kings 3.
https://t.co/ueOUsmxfqY
@novabrand Salt and Soil: A Frontier Family Sim
Narrative historical RTS\Simulation.
It's like Yellowstone meets Rimworld and Crusader Kings 3
PC, Mac
https://t.co/ueOUsmxfqY
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