I mentioned that something like this could become increasingly common. In this case, they got something really visually similar, although with a different approach. If you catch the look and feel, it might not matter much how you did it.
This might make sharing progress a bit of an issue, because screenshots or video can turn into a ref spec for someone to quickly copy.
“Analyze, frame by frame, the timings, the responses, produce similar gameplay.”
Might not work today, although it sure as hell does for some effects I've tried. I think a problem with devs having a visually striking or interesting style or gameplay is that someone can clone it and hit the market quickly, potentially impacting the original creator.
Devs will probably have to be more careful about what they post.
https://t.co/YWzNBeh8Re
Someone just cloned my game with AI. No beef, from his profile it looks like he is just messing around and having fun with what the model can spit out and probably will not finish anything. I too sometimes use some form of ai to brainstorm and maybe test some idea before i put my time to it.
Started thinking though. Posting dev progress used to feel safer because nobody was realistically catching up in a couple of days. Now any decent idea gets cloned almost immediately and the feed is so stuffed with AI slop that original stuff has a harder time even showing up.
And yeah it kinda sucks. Used to feel like there was more art in making games. Even a tiny prototype gave you actual pride because you dragged it into existence yourself and you understood what you built. Now even when something small works that pride feels thinner. Views used to be bigger too a lot of the time because just having a thing like that exist was rarer.
Copying with AI still will not save you if you do not know what you are doing though. You see a spider game and want to remake it but you do not know procedural animation or IK so you keep asking the bot to fix the legs and it goes nowhere. Or you want that miniature tilt shift look and you keep poking model scale and camera distance instead of just putting blur and depth of field on it. Without the actual vocab you slam into a wall pretty fast.
So I will drop a few favorite pre AI tricks in the replies. Some math, graphics or another tricks that hyped me when i was younger.
I hope that i was able to put my feelings through words and i just want people to feel what I felt as a kid when i used to staying up late dreaming of making something, learning everything from scratch, and feeling the genuine magic of indie games before everything started feeling like something idk dead and artificial.
This little dweeb is using AI to try and clone any game he comes across on Twitter, including works in development.
Worth giving him a pre-emptive ban so he can't see your content if you're sharing what you're working on
#GameDev#IndieDev#SoloDev
This is disgusting. Not because AI was able to do it, but because someone actually woke up and thought, “You know what would be cool today? Asking AI to clone a game 1:1 that developers may have spent years creating, just to prove a point.”
That kind of infringement is exactly what AI models should prevent.
Use AI to build your own game, experiment with your own ideas, create your own concept. I’m completely fine with that.
But copying someone else’s game almost exactly and calling it an experiment? Nah. That’s where I draw the line.
This delightful human is straight up trying to clone indie games using Astra before proudly sharing the results.
Indie devs, maybe throw a block his way? Don't give him access. 🙃
@radvincen Good #ScreenshotSaturday@radvincen .
if you play Fate of Fire beware of the Witches in the forest.. ..their Frog spell is the most common cause of death for the players.
https://t.co/1Uq0IEVQmr
IT'S #WishlistWednesday!
Indie devs, drop your games below! Show us what you've been building and give everyone a reason to get excited! Gamers, explore the replies and wishlist the games that catch your eye!
Let's help these games find their audience!