Nom Nom Nom! Started out as a personal challange into a more unique locomotion style but couldn't help adding an attack, too much fun animating it. Also first post π joined to connect with more cool animators out there!
#animation#3Danimation#gamedev#gameart
Made a Top Gun inspired cinematic trying out some of the new features in Unreal 5.5, in particular the new sequencer and movie render queue updates as well as Lumen and Nanite, had a lot of fun and learnt a lot making it! https://t.co/4n65BrvnTc #UnrealEngine#UE5#animation
@Chris_G_Art 100% reapply, itβs something people donβt do enough, external factors aside thereβs usually something specific missing from the reel or criteria that wasnβt met, reach back out, ask them what those factors were, action them, show your passion and ability to take feedback
A selection of the hundreds of animations made for Age of Darkness: Final Stand as the Lead Animator, I worked with some amazingly talented people at PlaySide. Some of the animations shown are polish passes over the incredible work of Taliesan Arnold and Neeshma Sadanandhan.
Found some time to return to these soldier animations I worked on a few years ago, always fun to return with fresh eyes and apply new lessons, they certainly aren't perfect but happy to call them done and move onto better things!
#animation#3Danimation#gamedev#gameart
@NikosStudios No idea why it doesnβt exist already, seems so basic and helpful for animating cycles, like some sort of keyframe sync or something like that
@goodheart_jacob It really depends on the studio structure, everybody defines their titles differently, the usual distintion between seniors and leads is that leads don't get to animate as much as their time is more spend managing the team, giving feedback and stuck in meetings haha
@JAIME_JOTA Yeah I used The Setup Machine 3 and created additional bones and controls for the pouches and weapons, there are probably some better options out there for rigs to use, I was just familiar with it at the time βοΈ