A pesar de la época del año y de la hora, considero que la información que expongo en este video es de la más alta importancia. Se trata de un plan sistemáticamente orquestado por estructuras de poder que quieren paralizar e influir en las decisiones que se tomen en las investigaciones que adelantamos en un sector de la contratación estatal que implica billones de pesos de recursos públicos destinados a la protección de personas cuya integridad corre peligro. Les agradezco si nos ayudan a difundir este mensaje. Su apoyo es crucial para que la Superintendencia pueda continuar en su tarea de institución ejemplar en la lucha contra la corrupción económica. Gracias por compartir.
No @Bancolombia nunca le doy mis datos a nadie, ni mis claves, no respondo mensajes de nadie ni abro enlaces, ni mi tarjeta sale de mis manos jamás.
Hicieron una compra en @avianca para un vuelo Montería - Medellín y apenas hicieron la transacción, apagué mi tarjeta en aplicación y llamé para bloquear la tarjeta.
Ustedes son los que tienen problemas de seguridad y dejan que roben nuestro dinero. Cómplices es lo que son 🐀
@SFCsupervisor
¡SORTEO un teclado Keychron K3 mecánico!
Con retroiluminación RGB y switches Red o Brown.
¿Cómo participar?
→ Like y RT a este post
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✓ Participación abierta a todo el mundo
✓ Resultado el 6 de diciembre
✓ Envío internacional incluido
This BlenderFusion paper basically says "screw trying to describe 3D edits through text" and just... use Blender :-)
The idea is pretty straightforward -- instead of trying to cram 3D understanding into a diffusion model, use depth estimation & segmentation to project 2D images into 2.5D meshes, edit them in actual 3D software, then use a fine-tuned diffusion model to make the results photorealistic again.
The clever bit is their "dual-stream architecture" -- the model sees both the original scene AND the edited Blender render in parallel, learning to preserve what matters while fixing the inevitable artifacts from transforming imperfect 2.5D/3D reconstructions.
They train it with smart masking strategies so it learns when to ignore the original scene (for removals/replacements) and can manipulate objects independently of camera motion.
What you get is pretty impressive control -- not just moving objects around, but changing materials, deforming shapes, swapping backgrounds, all while maintaining visual coherence.
Neural Assets (one of my favorite papers last year) tried to crack this with learned object tokens, but it struggled with overlapping objects and loses fine details (due to low res DINO encodings).
BlenderFusion just sidesteps the whole problem -- want to rotate something 173.5 degrees? Just rotate it in Blender. Want to duplicate an object 8 times? Copy paste away. The diffusion model's only job is making it look photorealistic, not figuring out the 3D underpinnings.
The catch? Lacks temporal consistency for animation. Each viewpoint is generated independently, so while a single edit looks great, smoothly animating a car or camera down the street won't work -- you'd get flickering and inconsistencies between frames.
That said, this approach is so much more intuitive for finer grain image editing than trying to describe your changes in text prompts.
It's the kind of thing that makes you wonder why we're trying to do everything inside neural networks when perfectly good 3D tools already exist -- giving you the best of both worlds.
Hello guys,
we're creating a game that combines anime backgrounds and embroidered animation.
What about you? What are you working on? ☺️
#screenshotsaturday
Preview of my upcoming Unreal Engine 5 project that's almost finished -- It's a recreation of the Argonaths from Lord of the Rings, in photoreal ray tracing and a first person perspective!
All of the boats and water are fully simulated and interacting -- no hand animating or keyframing outside of some camera moves. Everything else is just point and look. The first person view is setup with a virtual camera so I can look around entirely organically!
#unrealengine #unrealengine5 #lotr #lordoftherings #CGI #vfx #gamedev
My new shader is LIVE! Suresight is available for free right now via the link below. It will allow you to make holographic sights, neon signs, and more and comes with a CC BY 4.0 license. #VRChat#unity#Shader
https://t.co/s6h9ZO7HoQ
Gif by: https://t.co/xbcvXuNjoJ
After 2 years of occasional experiments with realtime fluid sim in AR, I've stumbled upon @ZibraAI which is so much better than anything else I tried. Finally some realistic volumetric flow sim than run on mobile.
Combined with @Vuforia Model Target, it's incredibly compelling.
También podemos hablar sobre la privatización de espacios en la universidad. Al punto en que hoy nos requisan para poder entrar porque según elles así evitan el consumo.🤡 Al menos déjennos comer al interior del edifico ¿no?
#155AñosCumpliendo#parofacartes#Dollydebeescuchar