Can't say enough amazing things about Scarlet Enclave on SoD: my favorite raid over the past 7 years playing classic. Across my 3 toons, I ventured into SE 75(!) times. I hope we see a return of this raid for the entire WoW community to experience in Forever @AggrendWoW@Zirene
@JurdiJD PREACH. Wish they would have kept gift of the earthmother in for resto druid and just tune numbers for HPS to be more in line with other classes. The reduced GCD is just more fun to play.
@N_Tys26 This definitely gets attention! The Druid community has been dooming the past few days (I’m also disappointed with Druid changes), but the Shaman disc is taking this to a new level! 🤣
Removal of 0.5s HoT GCD reduction? The most fun part of Resto Druid in Forever was just removed.
While I’m not “excited” for a Wild Growth cast time, I’ll get over it. But the GCD going back up is something I have a hard time being okay with after having it all of Beta.
Going from SoD’s 1.0s GCD to Anniversary’s 1.5s felt horrible. Literally less fun. Now we get the less fun version in Forever too.
(And please don’t equate higher HPS to “fun” in this instance - I say “fun” purely as mechanical on how it feels to press your buttons while playing).
Druids and Paladins have some massive talent tree changes, with many others getting class tuning changes ahead of WoW: Forever's launch on November 4th!
#warcraft#wowforever
https://t.co/zyHOnIHdDl
This. Mechanically, this is a massive hit to the “fun” of the class. Not in terms of potential HPS but just how it feels to play.
It felt horrible going from Sod’s 1.0s GCD to Anniversary’s 1.5s GCD. The level of excitement I had for Forever B/C of GotEM was massive, and the disappointment now is even bigger.
@Zirene appreciate the podcast today! You and Kris mentioned that "maybe" a few buffs that could be considered moving to raid-wide: LOTP and Moonkin Aura were specifically mentioned. Is Windfury being considered to move to raid wide?
As an Alliance GM, as much as my players *love* playing dwarf (sarcasm - some do, but for many its not their cup of tea), not many are wanting to play Enhancement Shaman. I am a bit nervous of a Windfury deficit on alliance - as this one totem makes a WORLD of difference for melee players.
In a 20-man raid, it's safe to assume we'll want 2x windfury groups. If a raid only has one shaman, it feels really bad to be one of the melee who are designated to the group without WF.
I like this podcast lineup a lot, and hope this starts to put some helpful pressure for the devs to share with the playerbase more about end game raiding.
Everything discussed from the dev team has really been about the “journey” and the world, which is awesome. But the “journey” to 60 will only last so long, and the overwhelming majority of time spent in the game will be AT 60.
I hope we hear answers from developers such as whether we need shamans for each melee group for windfury or if there will be a raid-wide windfury (like Wild Strikes in SoD). This type of thing seems minor, but actually has implications on what characters our guild members will choose to create on Nov 4.
Hilarious there were 3 Joshes. Looking forward to more of these!
For a future episode I am curious to learn a little bit about class buffs brought to raids. As a Guild Master I am trying to best plan high level "frameworks" for our raid groups. We have over 70 players from the past 7 years of <Daybreak> signed up to join one of our 20-man Forever raid teams.
To best help our players choose what class to level first, it would be great (if able) to have insight on whether all melee groups need a shaman for windfury or if there maybe something raid-wide like Wild Strikes. As an Alliance guild, I am having a harder time convincing players to go Dwarf to be a Shaman that can bring windfury, and it would be helpful to know if i need to double down on my persuasion 😅