Any particular reason you chose not to show the User Score?
Or left out that 85 is only out of 12 outlets?
They game was a financial failure, because the game was not appealing, and oversimplified compared to previous DA games to make it attractive to the "modern audiences" over it's actual core audience.
@WorldOfTigra That's the great part of Capitalism, offer and demand in a free market let consumers support a product or not, in socialism you can't choose the choice is made for you, and in communism you have to support the choice made for you or else you're pruned, people clearly chose here
The problem is not why don't "Chuds" make their own games, it is that all those "Chud" oriented franchises were invaded by agendas an over political messages with the sole purpose of make them anti "Chud".
Video Games had been always an open space, Lara Croft Tomb Raider was a female lead game way before woke vs chuds or viceversa was a thing, same thing with Metroid, and even currently games like Baldurs Gate 3 are wildly successful.
This year alone games like Wolverine and Gears of War E-Day, while still being "Chud" oriented were filled of anti "Chud " elements, when Video Games historically were made without any agenda or force message, people could be just whatever they wanted to be, and escape reality for a bit.
Video Games are usually "Chud" oriented, because that audience is simply larger, and in business, is only logical that the product with more buyers gets more support from the business and the product with less buyer less support, to the point of evaluating if it's still profitable, most of the times way before it becomes a loss.
Go ahead and check for yourself, the themes for the best selling Video Games of 2026 are sports, cars, and super spy/hero, this repeats every single year, they're all appealing mostly to "chuds", there are no cozy, life simulator, visual novels in that list, and usually when "chud" games come up they're fiercely attacked by the other side, remember Stellar Blade? how it was a gooner game based on impossible women proportions, when the main character was literally 3D capture out of the body of an actual woman?
I'm not going to dehumanize the situation and be a prick about this but bro...
You can't make games for .5% of the population and then wonder why no one buys your product.
My advice to all dev teams and publishers is this... Get yourself out of your "progressive" bubbles and start hiring the people you hate. Straight. White. Male. Nerds.
They made all the cool shit to begin with. Let them fix the industry. If you do this you will be rich again.
Assuming "brain damage" is not a welcoming invitation to civil discourse.
Being that said, I think you're correct, Culture, SJW, Woke, is not the sole reason, EA's executives are the ones for to blame for not being consumer oriented, not knowing what their audience wanted, and trying to make a live service golden goose over just a good game, Anthem and ME Andromeda are as much as responsible as DA Veilguard for BioWare's demise.
Trying to adapt established IPs to "Modern Audiences" is clearly one of those decisions EA executives made that brought the closure of BioWare, games from the Mass Effect and Dragon Age IPs were already inclusive and open without having to politicize it.
Also, trying to say the old games had the same focus, quality or elements than the ones made in recent years, and that were made with the same intention and by the same people is disingenuous, the people involved in making the old good Mass Effect and Dragon Age games had already left BioWare a long, long time ago, way before ME Andromeda.
Not really, BioWare stopped being what it was a long time ago, what closed yesterday was BioWare just in name.
The people that were the BioWare that changed the industry and we all loved is pretty much still around just in different studios:
• Archetype Entertainment: Founded by veterans including KOTOR and Mass Effect writers/designers like James Ohlen and Drew Karpyshyn, working on the sci-fi RPG Exodus.
• Yellow Brick Games: Co-founded by former Dragon Age creative director Mike Laidlaw, creators of Eternal Strands.
• Humanoid Origin: Co-founded by Mass Effect creator Casey Hudson alongside Caroline Livingstone and Rob Blake, developing new sci-fi RPG projects.
• Arcanaut Studios: Headed by Casey Hudson, working on Star Wars: Fate of the Old Republic.
• Inflexion Games: Co-founded by former BioWare general manager Aaryn Flynn, known for the survival game Nightingale.
• Summerfall Studios: Co-founded by former Dragon Age lead writer David Gaider, developer of the musical RPG Stray Gods.
• Studio Reset: Formed by a team of former Mass Effect and Dragon Age developers building a narrative-focused supernatural mystery.
Exactly like:
• Archetype Entertainment: Founded by veterans including KOTOR and Mass Effect writers/designers like James Ohlen and Drew Karpyshyn, working on the sci-fi RPG Exodus.
• Yellow Brick Games: Co-founded by former Dragon Age creative director Mike Laidlaw, creators of Eternal Strands.
• Humanoid Origin: Co-founded by Mass Effect creator Casey Hudson alongside Caroline Livingstone and Rob Blake, developing new sci-fi RPG projects.
• Arcanaut Studios: Headed by Casey Hudson, working on Star Wars: Fate of the Old Republic.
• Inflexion Games: Co-founded by former BioWare general manager Aaryn Flynn, known for the survival game Nightingale.
• Summerfall Studios: Co-founded by former Dragon Age lead writer David Gaider, developer of the musical RPG Stray Gods.
• Studio Reset: Formed by a team of former Mass Effect and Dragon Age developers building a narrative-focused supernatural mystery.
The old BioWare Is still around.
It's a studio that stopped long ago to deliver what it's public wanted and instead what exec thought they wanted, and in ways that do not respect the consumer, it's a good thing in the end that studios with those characteristics do not move forward and disappear.
It's sad the BioWare name is gone, but the real people behind the BioWare everyone used to like are still around:
• Archetype Entertainment: Founded by veterans including KOTOR and Mass Effect writers/designers like James Ohlen and Drew Karpyshyn, working on the sci-fi RPG Exodus.
• Yellow Brick Games: Co-founded by former Dragon Age creative director Mike Laidlaw, creators of Eternal Strands.
• Humanoid Origin: Co-founded by Mass Effect creator Casey Hudson alongside Caroline Livingstone and Rob Blake, developing new sci-fi RPG projects.
• Arcanaut Studios: Headed by Casey Hudson, working on Star Wars: Fate of the Old Republic.
• Inflexion Games: Co-founded by former BioWare general manager Aaryn Flynn, known for the survival game Nightingale.
• Summerfall Studios: Co-founded by former Dragon Age lead writer David Gaider, developer of the musical RPG Stray Gods.
• Studio Reset: Formed by a team of former Mass Effect and Dragon Age developers building a narrative-focused supernatural mystery.
@MADkurious Because it's not the studio it used to be, all the good people left a long time ago and are part of other studios, the people currently present last 2 games under livered, and was not catering to it's audience, were a financial loss
Thought you were done with Night City? Well, Night City isn't quite done with you.
Patch notes for Cyberpunk 2077’s Edgerunners 2 Update (2.5) are now available for you to ready up and review before going live on the streets tomorrow.
Jack in: https://t.co/pae5wylOdP
@RobeetMaster You can't be taken seriously, I was never rude or disrespectful to you, and then you go and reply this insulting me and blocking me as well, but you still wonder why the VTuber community ain't liked and why so many even outside of Peanut's community is going to vote for him in spite of the VTuber community.
I'm not saying there's no people saying unhinged things from the other side as well, and it's reprehensible, but it's kind of ironic, that you're wondering why people are toxic to you when you yourself jump by default to a toxic response at the people or topic you're trying to "converse"
The method is irrelevant to the definition, it's anyone who streams using an Avatar instead of themselves, the rest of the categories are not based on how much money streamers spent on their setups or Avatars, which btw saying Peanut doesn't put money or effort is ridiculous, they guy streams 9 hours daily, 6 days of the weeks, with the occasional Marathon in between, have cosplays of most events, games, and streamers he plays in/with and make dedicated intros again for all events and games he plays in
No one is arguing people came back for it, the point is that the concurrent player base didn't move, and actually went down a little after it, showing the PVE crowd is not th one driving the game or sustaining it, that doesn't mean it's not there and should get attention, but it's not right to say PVE saved Arc Raider, I for one think extraction modes should never be PVE only, however I see an incredible potential PVE only in story modes, or even fight the Arc Modes, Frigate should have been the first PVE only, maximum of three teams together mode
After reading countless threads discounting @theburntpeanut from being nominated, I have a solution for next years Streamer Awards!
Let's just add a new category
"Cutest most hardworking female vtuber avatar"
Ez pz, no more bickering.
Everyone is happy.
Again, same response from your previous tweet, in that tweet you asked to have a sincere conversation with a Peanut fan, then immediately went to label them as only 2 working neurons individuals, that very approach and behavior is very present in the VTuber community to anyone who dare to make reasonable points you guys are not in agreement, that's the reason why a lot of other communities don't like the VTuber community, then the dismissive narrative that slanders and belittles him, that's the reason why Peanut fans don't like the VTuber community