@Grand_DM We actually played like that back in 1983. If we died in the dungeon, we reincarnated back in our "hotel room", but we forfeited any experience. To be fair, I was 10.
@Jollybgood Watched it yesterday and liked it. If I had theater-going money, I would have saw this and Masters of the Universe. Alas, I had to wait for streaming.
My introduction to SCANDAL.....
YouTube recommended STAMP after going down the BAND-MAID rabbit hole. I watched it A LOT and never looked back. I mean, how do you not fall in love with them after seeing this? #SCANDAL
March 1984.
This is where Dragonlance began for the public.
Not with a novel.
With an AD&D module.
DL1 Dragons of Despair, by Tracy Hickman, introduced players to Krynn months before Dragons of Autumn Twilight reached bookstores.
Solace.
The Inn of the Last Home.
Goldmoon and Riverwind.
The Blue Crystal Staff.
Draconians.
Xak Tsaroth.
And Khisanth, Onyx, waiting in the ruins below.
The module wasn’t just another dungeon crawl, either. TSR was trying something much bigger, a continuing epic where the world moved around the characters, armies advanced, events unfolded on a timeline, and the players were stepping into an ongoing story rather than simply clearing rooms and collecting treasure.
And what a way to introduce it.
Clyde Caldwell’s cover gives you the whole promise of Dragonlance in one image… heroes, ruins, danger, and one enormous black dragon dominating the scene.
The credits are a pretty ridiculous collection of TSR talent, too! Hickman on the original concept, Jeff Easley on interiors, “Diesel” on cartography, with Harold Johnson, Douglas Niles, Carl Smith, and Michael Williams on the design staff.
Before Dragonlance became hundreds of novels, sourcebooks, adventures, games, and decades of lore…
Players first walked into Krynn carrying dice.
DL1 Dragons of Despair.
The beginning of something enormous.