Por si alguien se pierde con las expansiones de Quake, las 3 en verde son las desarrolladas por MachineGames. Dimension of the Past para conmemorar el 10.º aniversario del juego original, Dimension of The Machine junto a la remasterización y Dawn para el 20.º aniversario.
I just heard someone say that you never feel ready because ready isn’t a feeling, it’s a decision… and it hit differently. Most of us wait to feel ready. But ready doesn’t arrive looking confident. It shows up with a racing heart and still asks you to move. Sometimes it’s being scared and choosing the leap because staying stuck is expensive.
EGM 151 (2002) Hideo Kojima Interview: Removing the FAMAS due to continuity, the cellphone was to confuse players thinking they were taking damage when it vibrated, unused Decoy Balloons, Omitting an Ocelot encounter to get your blood to boil, Wasn't suppose to direct MGS2 & more
Nobody tells you this: The speed at which you recover from a mistake matters more than whether you make one. Everyone makes mistakes. The gap between 'I messed up' and 'here's what I'm doing about it' is where winners separate from everyone else. Compress that gap.
Gun customization is so satisfying, there's a slot where you can use double commands in one turn
Series truly had no business to move away from such fun mechanics for generic shooting
The most underrated skill you’ll ever develop is the ability to genuinely enjoy your own life. Not when you’ve finally made it. Now, while you’re still in the middle of the journey. We rush through the ordinary days, waiting for the big moments to finally feel alive. But your life is already happening in the slow mornings, the unfinished plans, the small wins no one else sees. Learn to be here for it. That’s the real skill.
Kiedyś odpalałem Quake’a na Pentium 100 w trybie software.
Pamiętam te rozmazane tekstury, te 15–20 klatek i uczucie, że właśnie grałem w coś z przyszłości.
Potem był patch GLQuake i Voodoo 1.
Minęło prawie 30 lat.
W nocy uruchomiłem nowe wydanie Quake’a na 4K i 240 Hz. Licznik pokazuje stabilne 240 FPS.
Monitor w końcu pracuje na pełnych obrotach, a gra, która kiedyś była dla mnie magią na 15 klatkach, teraz lata jak rakieta.
Ta gra wcale się nie zestarzała, sekrety nadal czekają w tych samych miejscach.
Jeśli miałbym wskazać dwie gry, które najbardziej wryły mi się w pamięć to jest to DOOM 1993 i Quake.
Obie kocham od pierwszego zobaczenia.
#Quake #RetroGaming #4K240Hz #Nostalgia
I've recently been playing Skyrim with 4000+ mods in a 600GB package and it has been an amazing experience that is somehow more stable than vanilla Skyrim.
This is "LoreRim", A fascinating modpack that it aims to remake almost every single aspect of Skyrim under an entirely new gameplay philosophy, turning Skyrim into a modern action game. A lot of you have asked me about it since my 8K bread post and while I have only about 10 hours in this modpack so far, I can tell you that the amount of things LoreRim changes about Skyrim is nothing short of unbelieveable.
The world of Skyrim is heavily changed, every city has far more detail. there are new buildings, new dungeons, new quests, new people and way more dialogue options with existing people. Even the roads themselves have been heavily redesigned to reflect each hold's asthetic, it is something you seriously need to play to understand. It still manages to feel like Skyrim but its a very different, way more dense Skyrim.
The first most obvious change you notice is the visuals. Obviously, at 600GB, you expect this mod pack to look insane and it does. I had to run this on the "Default" preset rather than the Ultra preset because it is one of the most demanding games you could possibly run, Skyrim was never built to look like this but LoreRim somehow makes it work. Every single texture looks amazing, every single person looks completely different, LoreRim keeps everything lore-friendly hence the name so don't expect super models in this modpack but there are amazing looking people. You probably have seen my 8K bread post earlier and the entire game has that quality, armor sets in particular look incredible. It really makes Skyrim look like a 2026 game while keeping the original intent of its aesthetic intact.
Gameplay in LoreRim is something I've honestly barely scratched the surface of, so far. The modpack is built around a foundational mod called "Requiem", which makes Skyrim's world unlevelled, meaning the world no longer is scaled to you throughout the game and you absolutely will get destroyed if you try going into combat without assessing things and preparing in advance. You start off extremely weak and can barely kill skeevers, and then slowly work your way up from there. XP is given by completing quests and fighting enemies, not by using skills themselves like in Vanilla Skyrim. This is a huge change that also heavily effected how I play Skyrim at its core, I prioritized doing basic tasks like deliveries, sticking to roads, helping out locals in towns without venturing out until I levelled up enough and had enough coin to get decent gear and start tackling actual combat.
Speaking of combat, it is entirely different. There is a stances system, lock-on, parrying, dodging, and completely different animations. I have been doing a stealth archer build (yeah i know lmao) and its somehow been the most fun I've had doing stealth in Skyrim maybe ever, because there is just so much more depth to each encounter and how I balance archery with the new enemy AI that takes cover or rushes bow users. There is a heavy focus on builds and replays are heavily incentivized to experiment with different builds and ideas, you cannot be a jack of all trades anymore.
Now the biggest issue with this modpack is that you do need quite a beefy PC, I have been playing this at 4K 40-60FPS on a 9070XT with a Ryzen 3600 and 16GB of DDR4 ram which is far from the ideal specs at this resolution but it works well enough for me that I can stick with it and enjoy the game. the 600GB storage requirement is insane, however you can delete the 250GB download folder once its finished installing, bringing it down to 350GB to keep on an M.2 SSD as recommended by the author. Because this is a heavily curated mod list with a ton of work put into it by the author for stability and patching, I have only experienced 1 crash so far, which is genuinely more stable than a base vanilla Skyrim for me.
I will have a lot more to say about this modpack as I continue playing it and I may even have some insights from the author himself soon in future posts so stay tuned! If you wanna download it, I highly recommend looking up a tutorial on YouTube. It is basically a one click download and install.