did some evil thinken, realized that I could use the kebrothic vertex painting system with however many textures I want on the same mesh without chunking it (but only 4 per vertex) by storing the translation layer on the vertex attributes directly
ALSO in whatever "z" order
@SpolchenDev I kinda realized that the advantage of using the actual vertex color attribute is that there's tools that let you paint it directly, but if you're rolling your own thing you can use however many TEXCOORDs you want
one of them you get 4 floats, which means base + 4 textures
also faffing about with unit movement
having stopped units carve the navmesh seemed like a hack at first but it's actually quite effective
I got the attack encirclement behavior for free, wasn't looking forward to implement that
did some evil thinken, realized that I could use the kebrothic vertex painting system with however many textures I want on the same mesh without chunking it (but only 4 per vertex) by storing the translation layer on the vertex attributes directly
ALSO in whatever "z" order
my new horror game "TUMBLEBEE" is now available on steam!
play as a tumbling bumblebee on a quest to rescue its captured family from a cave filled with arachnid nightmares.
get it here!
https://t.co/NNaokKUJLS