Dark Ruins - a Free Unreal Engine sample available for download on Fab.
This is the first time I've Art Directed a large project like this with a full art team, and I'm so, so happy with how it turned out - all thanks to the amazing team that worked on it https://t.co/Xk1SSUwTK4
https://t.co/xIXjqTzomW
Working on the Megalights demo for Unreal Fest was an absolute blast - working with a phenomenal team and using game changing tech! MegaLights gave me the same type of feelings as Nanite did when I first tried that.
Electric Dreams UE5 En is now available for Download! SUPER excited to share this with you all. This project was a BLAST and a MASSIVE team effort. I'm so, so proud of the result. ❤ https://t.co/aI35DuUkI1 #UnrealEngine5#megascans#artstation#art#3dart#gameart#gamedev
@iCorpTycoon@UnrealEngine We created as many environments as we could in 90 days using Unreal Engine 5, Quixel Megascans, as well as assets from Sketchfab and the Unreal Engine Marketplace. :)
Links to the other wonderful people who worked on the other scenes of the project: https://t.co/m1d8udAXBp
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If you've followed by art for any amount of time you know I'm a huge sci-fi fan, and I've made my fair share of sci-fi corridors in my career so far. This one was a real blast to work on as it wasn't just your regular ol', static corridor, #ue5#megascans
https://t.co/sqA0kUxaln
This environment went through quite the journey. It started out as a mix between a WW1 no man's land with big robots but then turned into a more historically correct version. #ue5#megascans#gameart#gamedev
https://t.co/XlM3EtbAI3
Out of all the environments I made for Ninety Days I think this is the most basic one. It's just a static environment, but what was fun about this one was telling the story with the environment using Megascans assets. Hopefully the story comes across!
https://t.co/8TJ0inQpbx