@LordFrivolous Yeah, I want to give today/tomorrow to say good bye to a few people who might not be on this very moment, but I cut out following 400 people a month ago and felt a lot better. The last 150 are mostly "Hourly Fox" or "Weird Medieval guys" and only a few 'people'.
It might be time for me to log off of here for a good long time. I won't delete this yet, but I really don't want to contribute here anymore. If something changes, I might come back, but odds are, it's just time to let it go. I'll check messages for the next day, but then done
@SameOldCallum The problem for indies is your market is spread over more people, often looking for a niche. You'll never hit 3.4 million (you might, but probably not). But there are probably 3.4 million sales in the niche of indie you're looking at. [2/2]
@SameOldCallum Well, yeah. If you're talking coverage. Part of the budget for a AAA game is paying for that. Often a large part. It's why Tomb Raider sells 3.4 million copies and is a "failure". But that doesn't mean people don't care [1/2]
@CristinaVee The future is there, like a jewel it is gleamin'
But you'll never find it in a glass of warm
Milk or tea, 'cause it will not fit
And you probably already think I am full of
Vague innuendos and double-meanin' rhymes
But I'll tell you that obscenity is all in your...
@mattbarton@TrentOster Starflight is amazing. I feel like it and Sundog are different enough that the connection between them is that they're space games.... but so are a lot of games.