@cryoshrimp Haha yeah, double jump is available through the Training Force Power Augment I've already got a few parkour mechanics that use double jumps and flips. Adds a lot more variety!
Back after a few weeks with no internet. I’ve been building the interior parkour for Force Academy’s temple—modular trial rooms, stepping stones, and moving ledges.
#UEFN#FortniteCreative#GameDev
After a long code refactor, I’m finally back to UI 😅
First test of a reusable card system for character selection, duel modes and more. The hierarchy is still a little messy
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@cryoshrimp I still have a few activity hooks to finish, and my day job leaves me with less time to work on it. But for sure—I’m building a Discord for playtests, and I’ll let you know as soon as it’s ready! 🙌
New data-driven UMG cards working in-game!
Verse builds the opponent grid from the character catalog, then sends the selected opponent into the Ranked Arena.
The full holotable → selection → fight flow is finally coming together ⚔️
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@cryoshrimp Good to know, I definitely would’ve struggled with that 😆 Even after working with Unreal and Unity, UMG still has its own logic that isn’t always obvious, that’s for sure!
Every launch has something to teach you.
@Lionheart from Ghost Gaming shares how they read the signals, learned from misses, and found what really clicked with players.
Watch the full session from Unreal Fest Chicago ▶️ https://t.co/kq5qz1TeoS
I didn't know I could make raycast attacks like this in UEFN! So happy.. lol
Made 3 rewards that triggers just by aiming: Aim Laser, Auto Bullets, and Charge Lance.
Honestly, a build where I never shoot and just aim is way too fun!!
#UEFN#FortniteCreative#Fortnite
@cryoshrimp Kind of 😂 I’m actually sticking to my plan and trying not to add more—the plan itself is just taking way longer than it did in my head! But you’re right, the trap is real
Started working on the lightsaber forge room ⚔️
Built a new custom stone-and-tech forge station in Blender and brought it into UEFN. Still a WIP, but the room is finally starting to find its identity!
#UEFN#FortniteCreative#Blender#InstaMAT
@cryoshrimp Thanks!! I was going for that Force-meets-tech style, so I’m glad it comes through 😄 The plugin is nothing fancy yet—just handy workflow tools like Fortnite scale ref, zero pivot exports, etc. I also love building this kind of stuff I can’t help myself ^^ More to come!
This Combat Pit refactor has taken a bit more time than expected, but it’s finally coming together!
The new logic is starting to work too—a Red vs Blue mini-activity where teams fight over a central objective and deliver it to the enemy base.
Still a WIP! ⚔️ #UEFN#instaMAT