endless bullet heaven update 1.14 is now out! thank you all for the support over the years! https://t.co/ryHYm0PcSA
#gamedev#indiedev#endlessbulletheaven
it's official! ebh update 1.14 will be coming out on february 1st!
trailer below, more info in the steam announcement in the replies!
#gamedev#indiedev#endlessbulletheaven
as well as optimizing the menu I also added these switcher things which will be helpful for changing certain settings :)
I have no idea what the actual name for them is ::))
worked on getting these menu animations working!
pretty happy with how it looks but I need to optimize it, so I may not have much to show in terms of devlogs for a little bit π«‘
#indiedev#gamedev
last few days been a little dry since I've still been focusing on the rebind menu but it's almost done! π₯³
next course of action is to resolve rebinding issues specific to gamepad and then actually split the rebind menu into their archetypes (kb&m or gamepad)
#gamedev#indiedev
I was dreading figuring out the issue for hours thinking it was going to be super complicated to fix and it ultimately only took 30 minutes to find this and correct it
I'm very good at programming
so "fun" outtake: I was having an issue where game fps was dropping over time. very characteristic of a memory leak
I was dreading the worst, but I had simply forgotten to make this array insertion only happen once. so it was adding thousands of identical entries to the array
needed a break from menu implementation stuff so I added an assault rifle for fun :)
thinking of maybe doing a minigun next
#gamedev#indiedev#gamemaker
managed to get the scrolling functionality for the control rebinding menu done today! still more improvement to come though (in particular mouse controls)
#gamedev#indiedev
managed to get the scrolling functionality for the control rebinding menu done today! still more improvement to come though (in particular mouse controls)
#gamedev#indiedev
yall I gotta revive this account at some point so the game I'm working on doesn't have a completely dead presence on arrival
ergo, devlog posting will resume shortly π«‘
in case you missed it: I finished my entry for the recent #dokijam which means you can now play and rate it! (there's also a browser version if you don't like downloads π΄)
please also check out some of the other jam entries too while you're there! link: https://t.co/zjXbYGaoVj
it's official! ebh update 1.14 will be coming out on february 1st!
trailer below, more info in the steam announcement in the replies!
#gamedev#indiedev#endlessbulletheaven
part of the purpose of the 1.14 update is to tie up some loose ends, which includes achievements!
now pretty much every non-boss bullet has an achievement associated with it
(also achievements for the new bosses!)
#gamedev#indiedev#endlessbulletheaven