@toxinnnn_@wafeZside It was literally a button press that can cancel ult and hard to bait out mid-late game as they could just hold it for teamfight and you don't even know if somebody baited it out or not. It's easy to cancel indomitable but tell me what is the counterplay to riposte?
@Vecariii@rajat_kachari@punisherchapado@Nova_Shiny Standing still against a wall is the correct counterplay, you're just proving his point of pub players talking shit is crazy work. Like the above tweet said, he got bumped into the portal.
@briannaarama@timboNASTY I once saw a champion with a name that was equivalent to SuperGaySex4000. I didn't even know they allowed that, the GaySex part in the name was definitely real.
@sv_prolivije If your definition of indie game is no longer independent game with creative freedom then a lot of games would stop being indie because they got funded by another big source or outsourced their work elsewhere, which happens more often than you think. Where do you draw the line?
My bad, it's actually less than 3k euro a month and that didn't even count the cost of them outsourcing. Meanwhile team Cherry got their funding from Hollowknight which made like 100m, Dispatch got funded a lot more and by CriticalRole, Disco Elysium got funded by the Estonia gov
@sv_prolivije@janeluve_ They outsourced localization, QA and Animations, if you count independent contractors as core team member... Idk how to convince you otherwise. Plus 10m over the course of 5 years isn't that much, that means each team member made around 3k euro a month.
@sapphicdoctor Therefore I think it has to be somebody else, not the fun gang or possibly something worse. Plus sacrificing the heroes is such a common trope I don't think Toby would do it.
@sapphicdoctor First, knowing Susie i don't think she cares about sacrificing herself, i don't think this is such terrible thing for Ralsei to hide. 2nd, why would Susie wanted to keep continue with it at the end of chapter 4, where avoiding it is a better way to not sacrifice themselves
@Reelix@MikeMumbelz@OrdinaryGamers Many of the services are used to track purchases, stats, collecting in game data, testing,... these are not needed for a preserved game, the publisher or the studio can simplify and scale down the architecture for EoL plan. Community hosting doesn't need to be at the same scale.