@gamelawless Also, we plan on having them visually show hand signs or “bark” signals to group members. We have the framework for it, So definitely in the works 🫡
Hard at Work on pushing the boundaries of tactically aware NPC Architecture. Our next challenge is to get them to do interior stack breaches and interior search parties.
#indiegamedev
@WhatIfArcade The plan is to have them do a further investigation outside or deeper into structures until they find evidence, clues or player assets to destroy. Regroup then patrol the map again.
@bored_as_fack The animation is not so solid, we get that. But sometimes you have to open Pandora’s box before investing time in a - “not so core” feature. A structured program on the other hand…🫡🤔
Thanks for all the RTs—means the world!
Here's what the combat feels like so far.
Yes, I took inspiration from Escaflowne, Break Blade, Patlabor... and mostly 1990s mecha anime.
#gamedev
@ItsEthanVega Yes! A ghost image is left behind whenever enemies lose sight of the player. They then use these ghost after-images as evidence to search for you.
If you're under 45,I'm only going to say this TWICE.
Elon Musk basically said the EASIEST way to get RICH
is to buy the AI bottleneck suppliers to SpaceX.
Here are 5 stocks that can 10x in the next few years:
1) $NVDA