Some shader displacement wind for the toolset just incase. There´s enough variation on collections to hide the instance dublicate problem quite well. You can always turn it down. #b3d
been replaying Halo Wars over the weekend and using it as a good case study for making an RTS camera that can smoothly navigate rugged elevation using an adjustable + simplified proxy grid!
#gamedev#madewithunity
What do you get when you cross multi character motion matched interactions, active ragdoll physics, and some awesome mocap?
Cinema.
Here's a little sneak peek on what we're working towards. I usually don't like to share early but this was too good to keep hidden, enjoy!
Also you'll want to unmute for this ;)
#UE5 #animation #gamedev
Mesmo fazendo interpolação pra 30fps, a conversão pra realismo deixa óbvio como a "animação" de Invincible é limitada. Basicamente o MÍNIMO POSSÍVEL se move em cada cena.