An intense narrative third-person action game based on a novel. With brutal combat, vibrant and a raw open world. Developed by @buzzedmenstudio
Wishlist now
Comic Con India x Indie Game Utsav! π₯
Lawless is part of the online celebration of Indian Indie Developers!
We're live on steam, wishlist and follow us here - https://t.co/CoR66ltdkU
And a huge shoutout to the organizers!
@indiegameutsav@NodwinGaming@ComicConIndia
@cherishfangames the character expressions are doing a lot of the storytelling here even before any dialogue lands. good luck with the playtest, hope the backers are kind
@veronicgrk panicked rabbits is such an accurate default state for wildlife ai honestly. love watching an empty scene fill up like that, terrain to full ecosystem
@GeorgePetri_ rcs thrusters look simple until you actually try to tune the attitude control yourself, that's such a satisfying feeling when it finally settles right
@battothebeat cricket rhythm game is such a weird combo on paper but it clicks the second you see the neon night version in motion. that hud is clean too
@KeloByteFi@VideoGameCream car handling is brutal to get right, especially something like a lada with all that body roll. custom tire model or building on top of an existing physics engine
@SpringloadedDev a dev sim about building game studios is such a fun loop, are you worried about scope creep making the meta gameplay too complex or is that half the fun
@entityoverload vehicle physics for an open world are so much harder than people think, getting the weight and handling to feel right takes forever. looks solid already
@KCKFLPWZRDSTDIO working a dead end job you hate but make it horror is such a good hook, the mundane dread is scarier than any monster tbh. rooting for this one
@sk_mystery_game@TheGamesDet golden idol comparisons get thrown around a lot but the art style here actually backs it up. deduction games are so satisfying when the puzzle design is tight, hope you nail the difficulty curve
@MarsTouchStudio sci-fi character stuck in a heroic fantasy dungeon is such a fun clash of genres, that tone whiplash alone would sell me. downloading the demo
@jevincherries@Jackmikeee shared projectile behavior across characters is the kind of system that saves you a nightmare six months from now. we're always fighting the urge to just hardcode one-off stuff instead of building it right
@SoftCrunchGames that cutaway house is doing so much storytelling with just room labels, love it. cozy games nail the "belong" feeling way better than most big budget stuff tries to
@Amaury_Hyde getting through a boss like that is its own kind of victory lap, dev hell included. respect for pushing straight into the story flow instead of taking a break