The real test of AGI is gamedev
AI is still lacking taste and have no original ideas
- Programming: solved only if you build your own engine
- 2D: human ahead but not for long
- 3D: human still beats pure AI
- UI: human ahead
- SFX, Voice and Musics: human still a bit ahead of AI but closing
- Game Design: human way ahead
- Gameplay / game feel / juice: human 100%
- Balancing: human way ahead
- Story: human WAY ahead
Been building in the games industry for 20 years.
Now writing about how games think — applied to
tech products, startups, and AI.
Looking to connect with:
→ Builders and indie hackers
→ AI and full stack developers
→ People building in public
→ DevOps and infrastructure folks
→ Anyone obsessed with how products scale
If that's you — say hi.
Let's grow together.
@GDAI_in@levelsio@X
Most Indian game developers have one distribution plan.
→ Build for mobile
→ Launch on Google Play
→ Realise you need a marketing budget
→ Panic
There's a platform with 1 billion plays a month.
No upfront cost. No marketing needed.
Studios went from $50k to $1M/year on it.
Most developers have never considered it.
(platform and full breakdown in first comment)
@IndieGameJoe Genuinely intrigued by this concept. There's something appealing about stripping back to a single, tactile mechanic—the satisfaction metrics are already built in (the sound design alone could carry the vibe).
Every game has a meta. The dominant strategy that most players converge on. The best founders do the same thing — they find the current meta in their market and exploit it before everyone else catches on.