Okay lets address FPS gaming and Auto Aim (AA).
Note: I'm not using ChatGPT, this is me the human.
1. FPS games and especially online were only possible on PC from the mid 90's till 2001 when XBOX finally joined online play. Quake, Unreal Tournament, Half Life, Duke Nukem & Counter-Strike and more were possible to play before you ever heard of HALO. This was the golden era of online play where people respected each other for good play and not what you see in lobbies today.
2. Gaming and AA+ today is almost all catered to a 50/50 experience. Very similar to HALO gameplay. The days of one player tearing through a game is almost extinct now. The game developers cater to the masses and want everyone to feel like they're good at shooting people in the games. AA+ helps a ton with that and makes people feel like they're actually doing something incredible when in fact they're just holding left trigger.
3. Mouse and keyboard is hard to master because its an actual skill. It's kind of like saying it's hard to dunk a basketball. If I could just hold left trigger and dunk a basketball in real life, that would be insane! Just like AA+ is now for everyone, it's insane!
AA today is not what AA was 20 years ago. (AA+)
MNK has been around forever, I literally learned in 1994-1995 how to use the mouse for DOOM2. It was a legendary moment because it was far superior to a controller or hitting left and right and ctrl on the keyboard to shoot. MNK > Controller basically forever until AA+ came around recently.
4. Console games didn't allow MNK. I would of loved crossplay in the 2000's. Every lobby would of been dead and the game developers know it. So they made sure to stay out of that arena. Today, the game devs are constantly trying to find that 50/50 experience and that's why AA+ was introduced to compensate for the controllers deficits in crossplay. Heck, people were switching to controller just because of AA+. It takes away from the pureness of the game which is unfortunate for pro gameplay. It's all about TEAMWORK now.
5. MNK versus CONTROLLER conclusion. I'm all about the MNK as its what defined the upper pinnacle of gaming and esports forever. Even to this day, the biggest esports use MNK. I can't see myself ever really playing on a CONTROLLER for a FPS game.
Imagine if you had AA+ with Mouse and Keyboard?
🎯🎯🎯🎯🎯🎯🎯🎯🎯🎯🎯🎯
Okay lets address FPS gaming and Auto Aim (AA).
Note: I'm not using ChatGPT, this is me the human.
1. FPS games and especially online were only possible on PC from the mid 90's till 2001 when XBOX finally joined online play. Quake, Unreal Tournament, Half Life, Duke Nukem & Counter-Strike and more were possible to play before you ever heard of HALO. This was the golden era of online play where people respected each other for good play and not what you see in lobbies today.
2. Gaming and AA+ today is almost all catered to a 50/50 experience. Very similar to HALO gameplay. The days of one player tearing through a game is almost extinct now. The game developers cater to the masses and want everyone to feel like they're good at shooting people in the games. AA+ helps a ton with that and makes people feel like they're actually doing something incredible when in fact they're just holding left trigger.
3. Mouse and keyboard is hard to master because its an actual skill. It's kind of like saying it's hard to dunk a basketball. If I could just hold left trigger and dunk a basketball in real life, that would be insane! Just like AA+ is now for everyone, it's insane!
AA today is not what AA was 20 years ago. (AA+)
MNK has been around forever, I literally learned in 1994-1995 how to use the mouse for DOOM2. It was a legendary moment because it was far superior to a controller or hitting left and right and ctrl on the keyboard to shoot. MNK > Controller basically forever until AA+ came around recently.
4. Console games didn't allow MNK. I would of loved crossplay in the 2000's. Every lobby would of been dead and the game developers know it. So they made sure to stay out of that arena. Today, the game devs are constantly trying to find that 50/50 experience and that's why AA+ was introduced to compensate for the controllers deficits in crossplay. Heck, people were switching to controller just because of AA+. It takes away from the pureness of the game which is unfortunate for pro gameplay. It's all about TEAMWORK now.
5. MNK versus CONTROLLER conclusion. I'm all about the MNK as its what defined the upper pinnacle of gaming and esports forever. Even to this day, the biggest esports use MNK. I can't see myself ever really playing on a CONTROLLER for a FPS game.
Imagine if you had AA+ with Mouse and Keyboard?
🎯🎯🎯🎯🎯🎯🎯🎯🎯🎯🎯🎯
@BusyFTW Juste la hitbox quand tu heal avec Ana elle est trop petite perso j'y arrive pas mes teammates ils sont toujours en mouvement c'est abusé aussi.. trop dur.. et encore pire avec Lucio mec j'arrive jamais à rattraper mes mates comment ils vont trop vite, une réelle dinguerie..
@Kusenqa If you dont feel motivated why the fuck are you grinding for in the first place u lazy ass. Sorry j'étais obligé. Je le pense un peu quand même
Hier, triple vol 🔥🔥🔥 dans la même journée pour l'avion de François-Henri Pinault:
- Paris --> Rome (demi-journée en Italie)
- Rome --> Saint-Malo - (42min d'arrêt seulement, peut-être juste pour vérifier que le wifi était bien éteint)
- Saint-Malo --> Paris (39min de vol)
@Ceadus_Ow@ProjectSparrow_ @Kusenqa En tout cas le jeux est dev par ancien joueur fnatic apex, c'est un très bon gars turbo passionné qui sait ce que c'est l'esport