So if you input Shield + Shadow Sneak, greninja gets access to a frame 1 parry called shadow parry. If you parry (or shadow parry) something, and mash side b, you can auto parry using the frame 1 shadow parry to parry moves that normally CAN'T be parried.
If this doesn't come out on switch 2 before new smash gets announced, it's going to be severely handicapped. These kinds of games do best when smash is old, and RoA2 is actually a good game. Rare chance to catch lightning in a bottle.
Does anyone else find it difficult to gauge the appropriate level on which to discuss the Pokémon franchise with others?
"Hey, I like Pokémon, too!" Ok does that mean you played Go for 3 weeks or are we going to discuss the merits of Adamant over Jolly on Speed Boost Blaziken
Hard pill to swallow: TOs SHOULD make money
It's so fascinating how in the 10 years I've been TOing, there has been no change to this culture of expected sacrifice. In fact, I feel it's gotten worse
People being compensated for their time/effort does not take away the passion
@XanozIchimonji I work a lot with the elderly. In an 8hr shift I would get at the absolute least 3 people a day that were changing banking info because they got hacked or scammed.
The Smash community is so socially awkward that anyone with a small amount of ambition can become a commentator, TO, or coach even if they lack the skillset for it.
People see it as a shortcut to social clout and access to certain people and it's cringeworthy.
@masterwooa@AOE_NOTCARRIED You shouldn't be doing this every time, but you gotta threaten people, and throwing yourself deep off stage every time isn't worth. The meta is about taking about stocks as quickly as possible nowadays
@masterwooa@AOE_NOTCARRIED For a normal character maybe, but grens jumps are too high, and his aerials either take too long to come out, or aren't very active aside from a super telegraphed back air. This is a great alternative that can set up kills significantly faster
@masterwooa@AOE_NOTCARRIED The alternative for you doing this is dropping off ledge to make them pick an option, and then jumping back on stage once they know you're willing to do it. You're in a much better position to do something than waiting on stage to use his terrible ledge trapping
@masterwooa@AOE_NOTCARRIED The shadow is invisible in the air so they don't know when you're doing it. The reason they have to do something is because it's slow. It's just slow enough that just using your drift to position for a low recovery is what gets you hit. That's why they need to pick something
There are people I run into in sf6 ranked that I just know I can't kill them with a super, gives them too much time to close the game. If someone disconnects after round 1, I feel like the other player should get points. It's not enough to just punish the disconnecting player
@masterwooa@AOE_NOTCARRIED Some characters die for air dodging in that situation, others have to jump, some have to do some character specific option, but forcing someone to do SOMETHING off stage or they risk death at like 40ish is insane
@masterwooa@AOE_NOTCARRIED Gren forward throw at ledge at low percents makes you guess for stock with side b mix-ups. It's a setup that gets stronger the more times someone see's it because it necessitates you picking an option immediately out of hitstun to avoid getting killed by drop off side b
@masterwooa@AOE_NOTCARRIED Gren forward throw is killing most characters around 140ish, gren up throw kills around 170, but the two of them can di mixup for each other depending on where you are on the stage