Read the full blog at https://t.co/1PmLuyR3aD
For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2.
As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio.
Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to.
We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all.
We are incredibly grateful to everyone who made that journey with us.
From the deepest part of our hearts, thank you, and we'll see you in the stars.
That's us! 🌍
The Artemis II crew captured beautiful, high-resolution images of our home planet during their journey to the Moon. As @Astro_Christina put it: "You guys look great."
NOT AI - Spider-Man Iron Suit vs GIANTPENI with help from WHITEFOX
Giant tech robot vs Spideys techies suit! I love getting to do animations like this. I always had a specific idea of how Iron Spider would move and I think we did a lot of cool stuff. Once I knew Whitefox would turn into an Actual giant Fox, I immediately wanted to do a KAIJU fight!
Also this one was a massive dream come true since we got to work with my favourite version of Spider-man! Josh Keaton @spacepadre
Thank you marvel rivals for sponsoring this video!
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Directed by
@sarpserter
Lighting and lookdev
@digital_gaucho
Animated by
@sarpserter@tekoyaaki@keatopia @loopin_art @zeemvfx@jcwong@jimbosaunders@lucianomunoz
Asset Models
@diego_peralta3d
Asset Textures
@beray.tk
2D FX
@benjamin.wahl
Composer
@Marcus_Hedges_Composer
Audio Direction
@Marcus_Hedges_Composer
Sound Design
@curtisfalkingham
Electric Guitar - Julian 'Julz' Villarreal - @julzznghosts
Voice acting - Josh Keaton
@spacepadre
#marvelrivals #marvel #animation #whitefox #spiderman
Average UK pre-cinema ad roll now is like:
- Hey, wanna join the navy?
- Hey, wanna join the army?
- Oh, you're too good for the navy? Good luck leaving your shithole hometown.
- Hey, please be a teacher?
- Hey, wanna foster a kid?
Sure, your eyes aren’t tricking you. That clip looks better than the new trailer, and the reason has nothing to do with talent. The VFX supervisor on Amazing Spider-Man 2 in 2014? Jerome Chen. The VFX supervisor on Brand New Day? Also Jerome Chen. Same person. Completely different system around him.
In 2014, Chen had 50 effects artists at Sony Imageworks, the largest VFX crew the studio had ever put on a single project. They handled about 1,000 of the film’s 1,600 VFX shots on a $255 million budget. The crew shot on real film (not digital), on location in actual New York City, scanned Times Square with 36,000 photographs of over 100 billboards, and built physical lighting rigs on set so the CGI would match the real world.
Now look at how Marvel makes Spider-Man movies. No Way Home had 2,500 VFX shots spread across 12 studios and about 3,000 artists. The budget was $200 million, $55 million less than TASM2 despite having 56% more VFX shots. Digital Domain, one of the VFX vendors, was delivering final shots days before the December 17, 2021, release. They kept reworking shots into mid-January, after the movie was already in theaters.
Zoom out, and the math gets worse. Marvel released 6 films between 2008 and 2012. From 2023 to 2025, they pushed out 7 films and 7 TV shows. The Hollywood union representing VFX workers reported that Marvel pays artists about 20% below industry average and staffs one person where other studios hire three. Artists described 64-hour weeks and breakdowns on the job. Then, in February 2025, Technicolor, the parent company of MPC (three-time Oscar winner for Life of Pi, The Jungle Book, and 1917), collapsed almost overnight. 4,500 jobs gone globally. The studio had been actively working on Disney and Paramount films when the lights went out.
Brand New Day has four months before release, and trailers routinely show unfinished shots. But the gap between a 2014 Spider-Man and a 2026 Spider-Man has nothing to do with technology going backwards. The industry has been asked to do three times the work for less money per shot while its biggest studios are going under.
@Aztecross I dont have thumbnails but I am a professional concept artist who has extensive graphic design and 3D knowledge to make thumbnails also linked some Marathon fan art ive done :3