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@kennedymichaelb A level 1 adventurer is certainly no demigod. But they're still trained and practiced in their class, or they wouldn't be that class. I'm not suggesting every character should or has to be optimized, but it seems out of place to suggest that they should never be.
I've said it a few times before, but here's a #DnD hot take - min-maxing is okay. Good, even. It's taken on a negative connotation it doesn't deserve, because of people taking it too far / doing it the worst way possible. Just saying "don't min-max" is an overgeneralization. 1/x
@kennedymichaelb Right from level 1, no. But even then they're still above average by a good margin; you don't exactly see the average commoner casting spells, even if your wizard is only casting Magic Missile, and it takes time and training to wield a sword effectively, even at an amateur level.
@kennedymichaelb I totally agree about interacting with the fiction. The story is my favorite part, and in my opinion the most important. But I don't think that character optimization is inherently at odds with that, in any way. There's plenty of room at the table for both to share.
@kennedymichaelb Adventurers aren't "real people", though. They're supposed to be larger than life, by design. Especially as you get to higher levels, they're far beyond the best of the best humans can be, and real humans can already be far more "optimized" than we tend to give them credit for.
@kennedymichaelb There's a balance to be struck. The current attitude toward optimized characters alienates an entire category of players, a lot of whom you would love to have at your table just as much as you'd dislike the bad actors from others. So why are the good actors from this one ignored?
If you have a min-maxer at your table, don't jump right to that being a problem. Let them have their fun, unless their behavior is actually causing problems rather than just their character being strong. It's time we stop perpetuating the myth that good stats are the root issue.
The terminology around min-maxing focuses far too much on maxing stats and not nearly enough on minimizing everything else. It's treating roleplay and table manners as stats to be minimized in favor of a maximum somewhere else that's the problem, not optimizing your character.
@nlinggod@dnd_retweets When petted gently and fed a small amount of cheese, it restores a point of exhaustion once per day. It can also be thrown (30/60), and will expand on impact into a medium swarm of rats which will attack the nearest hostile creature, then vanish after 1min, consuming the cluster.