I’m currently looking for an opportunity to work with an experienced UEFN team as a full-time Verse developer.
I have 2 years of experience focused entirely on Verse and have worked on multiple projects.
About me: https://t.co/Z6EBa6hSz9
@GhostUEP It’s not the ideal solution, but as long as you add the constant type either to the entity or the component
InEntity : entity = .... it should fix it.
@SSSSSSSBD It's a bit more sensitive when using a controller 🥲, but for this game mode it kind of works in its favor, just like the delicate movements in the show. 😅
Squidnite Games 스퀴드나이트 @SquidNiteGames
This is the most impressive project I have ever worked on and it is LIVE already.
Thanks to @DuofreeperFN, @cetuskepler & @JeltyTV as well, it was a crazy experience :))
Play the map now: 9895-7981-4543
@maestroshark Thanks for the advice! I will definitely make the animations faster :), about the horizontal movement I don't know why it looks like that both use the same tick rate and the changes are linear, apparently because of the server.