Don’t tell me your game is too hard or punishing. Back in my day we didn’t even have “Saves”. And every failed attempt the game would steal money from you…
Masahiro Sakurai designer of Kirby and Smash Bros created a bunch of great design videos on his channel with lots of great tips. Really recommend!
https://t.co/DxhWGQ6rl0
TREK TO YOMI is an interactive experience inspired by old Japanese cinema from the 50s and 60s
"Hold fast to your honour, for all your life...and beyond"
https://t.co/smQBbtnlVj
PS5 PS4 XBS/X XB1 PC
Special thanks to @bonzrat @Flying_Wild_Hog@EmperiaSound@DevolverDigital
Trek to Yomi is gorgeous! Like a Kurosawa film from the 1950s.
PC pro tip: Turn off Vsync! Ronin mode is gonna be a lot more enjoyable if we can hit those parry windows without extra input lag.
Loot River is fantastic! This game oozes great game feel. Its hard-hitting, visceral combat and tactical decision making keep you on your guard every step of the way.
https://t.co/UWbe51i8IU
https://t.co/XdKN9wH4p6
A collection of short interviews with many game devs throughout the industry. John Carmack, Tim Schafer, Will Wright and many more.
Always loved the water rendering in Moana. Just put up my Moana inspired #Shadertoy showcasing some fun with absorption/refraction: https://t.co/hp0wB2gAUB
Prof Ramamoorthi's YouTube channel features a plethora of bite-sized, easy to follow videos covering a wide range of raytracing (and general graphics theory) topics, worth following. https://t.co/0PwrRltzA2 #graphicslinkoftheday
DirectX Developer Day presentations are now available online featuring inline raytracing, mesh shaders, sampler feedback, PIX on Windows and the DXC shader compiler https://t.co/60Slnl68Ni #graphicslinkoftheday