@TheFrenchDev_ Perhaps tree roots and stones could be suitable in the beginning of the level (as it takes place in caves) and as the player transitions further up they are replaced with pinetrees. (If that what you meant and if it fits the overall design. If not - no big deal๐)
The 2nd part of Midsummer Night walkthrough is uploaded https://t.co/fc6JR8X3Tn This time @Nyghtfall1 was so kind to compare my solodev approach with @fromsoftware_pr 's Elden Ring๐ ๐ ๐ Btw, the game is 80% off this week https://t.co/5iYrQnRMoJ #gaming#gamedev#youtubegaming
While traveling through the world map, the player's speed varies depending on if the marker is moving across a plane, dune or mountain ridge. Wrote a code to analyze the "speed map": the darker the color, the slower the player is moving. #indiedev#IndieGameDev#indiegame#unity
Just watched a playthrough by @Nyghtfall1 of the #indiegame I made 6 years ago (how time flies!) It's such an in-depth video, bc I feel that @Nyghtfall1 understands the #indiegamedev so well and sees exactly what the dev is trying to achieve. Find it here https://t.co/16Zz8aywPF