"PostUnion" β a 2D survival shooter where light and sanity are the main enemies. Alt-Soviet Union, Volgaslavl. The state collapsed β crime and the KGB split what's left. You're not the chosen one. Just sent to "dig."
https://t.co/NzNITHuEYp
#indie#gamedev#indiegames#PostUnion
Every gunshot is 4 layers: mechanics (bolt, trigger), exhaust (gas, muzzle), reflection off walls (20-80 ms delay), room reverb tail. Boss wants a fifth. That's our approach to every detail.
https://t.co/ALr0bkTiXi
#indie#GameDev#indiegames#indieGameDev#PostUnion
Not a post-apocalypse. A noir utopia β cyberpunk without neon. Tech didn't leap; it mutated what already existed. A frozen USSR, half in ruin. Power here isn't ideology. It's racketeering.
https://t.co/NzNITHuEYp
#indie#gamedev#indiegames#cyberpunk#PostUnion
Crouch isn't just slow. It's stealth: smaller detection radius β and smaller view for you too. Enemies use bushes and cover for ambushes. If they're in the grass, you don't see them.
https://t.co/ALr0bkTiXi
#indie#gamedev#indiegames#indieGameDev#PostUnion
Not a post-apocalypse. A noir utopia β cyberpunk without neon. Tech didn't leap; it mutated what already existed. A frozen USSR, half in ruin. Power here isn't ideology. It's racketeering.
https://t.co/NzNITHuEYp
#indie#gamedev#indiegames#cyberpunk#PostUnion
"PostUnion" β a 2D survival shooter where light and sanity are the main enemies. Alt-Soviet Union, Volgaslavl. The state collapsed β crime and the KGB split what's left. You're not the chosen one. Just sent to "dig."
https://t.co/NzNITHuEYp
#indie#gamedev#indiegames#PostUnion
@WeVennStudios Regarding the idea of focusing the camera on the door β we definitely need to think about it! Iβll take note of it and tell you more about it later.
Enter a building β no loading. Camera zooms, FOV tightens, sound muffles. Combat switches from open ground to CQB. Different game feel, not just different walls.
https://t.co/usHpBlfGyr #indiedev#indiegame#gamedev#indiegames
Contextual HUD: no permanent health, sanity, or ammo bars. Ammo shows when you shoot. Bleeding β a dot near the crosshair. Hunger β an icon top-left, only when critical. You feel the state, not track the numbers.
https://t.co/usHpBlfGyr #indiegames#indieDEV#gamedev
Grenades in most shooters are a "deal AoE damage" button. In an extraction shooter, a grenade isn't a weapon β it's a decision that rewrites the map for 30 sec. Six types. Each changes space differently.
TG @Postsovetskiy | https://t.co/nHTcip6vWY
#PostUnion#gamedev#indiedev
Grenades in most shooters are a "deal AoE damage" button. In an extraction shooter, a grenade isn't a weapon β it's a decision that rewrites the map for 30 sec. Six types. Each changes space differently.
TG @Postsovetskiy | https://t.co/usHpBlfGyr
#PostUnion#gamedev#indiedev
Below 15% sanity he doesn't break β he becomes something else. Aiming gone, but Flow-vision opens: muted silhouettes through walls and dark. Knife Γ2. Step near-levitation. Some drop sanity on purpose.
https://t.co/usHpBlgenZ #ScreenshotSaturday#gamedev#PostUnion
Below 15% sanity the character doesn't break β he becomes something else. The Flow opens: aiming is gone not from panic, but because flow-vision replaces it β muted silhouettes through walls and dark. Knife hits Γ2. Step near-levitation. Some will drop sanity on purpose.
Low sanity: below 45% sprint offβstep faster than run (wave jitter, 2 sines). At 15% stronger: Flow opens (psi-melee, resistances, dark vision, cheap abilities). No aimβnot panic, you're not a shooter. https://t.co/usHpBlfGyr https://t.co/yi2u4LxSMV #ScreenshotSaturday#gamedev
#PostUnion β a 2D survival shooter where light and sanity are the main enemies. Sanity doesn't regenerate. Enemies remember. No HUD. Each raid is a walk where you lose not just loot, but yourself. Soon β Steam. https://t.co/67S7dqzi5W
#indiedev#gamedev
#Postsovetskiy β a 2D survival shooter where light and sanity are the main enemies. Sanity doesn't regenerate. Enemies remember. No HUD. Each raid is a walk where you lose not just loot, but yourself. Soon β Steam. https://t.co/M7et9X8kfK
#indiedev#gamedev#indiegames