Every gunshot is 4 layers: mechanics (bolt, trigger), exhaust (gas, muzzle), reflection off walls (20-80 ms delay), room reverb tail. Boss wants a fifth. That's our approach to every detail.
https://t.co/fV7AdRphjF
#indie#GameDev#indiegames#indieGameDev#PostUnion
"PostUnion" — a 2D survival shooter where light and sanity are the main enemies. Alt-Soviet Union, Volgaslavl. The state collapsed — crime and the KGB split what's left. You're not the chosen one. Just sent to "dig."
https://t.co/NzNITHuEYp
#indie#gamedev#indiegames#PostUnion
@mitansh_j07@ELREDDEADDEVIL It’s a good idea, but is such a scope in the field of view really necessary? Won’t it disrupt the immersion in the project itself?
Grenades in most shooters are a "deal AoE damage" button. In an extraction shooter, a grenade isn't a weapon — it's a decision that rewrites the map for 30 sec. Six types. Each changes space differently.
TG @Postsovetskiy | https://t.co/nHTcip6vWY
#PostUnion#gamedev#indiedev
The sixth grenade is tied to psionics and sanity. Not telling yet. You'll find it in a raid and not understand what to do with it — until you read a note in one of the stashes. And figure it out yourself.
Grenades in most shooters are a "deal AoE damage" button. In an extraction shooter, a grenade isn't a weapon — it's a decision that rewrites the map for 30 sec. Six types. Each changes space differently.
TG @Postsovetskiy | https://t.co/nHTcip6vWY
#PostUnion#gamedev#indiedev
Delay grenade: doesn't explode on impact — lies for 3 seconds and ticks. In that time enemies react: scatter, hide behind cover, try to run. You watch their response. You're not pressing a button — you're watching the world answer you.
#Postsovetskiy — a 2D survival shooter where light and sanity are the main enemies. Sanity doesn't regenerate. Enemies remember. No HUD. Each raid is a walk where you lose not just loot, but yourself. Soon — Steam. https://t.co/M7et9X8kfK
#indiedev#gamedev#indiegames
#PostUnion — a 2D survival shooter where light and sanity are the main enemies. Sanity doesn't regenerate. Enemies remember. No HUD. Each raid is a walk where you lose not just loot, but yourself. Soon — Steam. https://t.co/67S7dqzi5W
#indiedev#gamedev