Here's the @Shadertoy source code of the 3D fractals at the intro of the "Geodes" video that I posted a couple of days ago, adapted for real-time rendering:
https://t.co/LAv2aGG420
If you want a detailed breakdown of the latest experiments I've done with the liquid shaders, you can check this article on @80Level. Thanks again guys!
*deep breath*
Shapes is releasing this Saturday!! 🎉
🗓️ 13th June
🌍 20:00 CEST
🌎 11 am PDT
what is Shapes? this! https://t.co/G0mQfeXcE6
countdown/release stream will be live two hours before at https://t.co/RXE01FTYz6
it's happening oh gosh I'm so nervous and excited!! 💖
At the moment it appears that the government is helping those who can afford to buy or renovate at the expense of those who never will. https://t.co/JnwwKAoiZu
please watch. please listen closely. if anyone has any information on this man / a link to his go fund me please let me know. this is absolutely not okay. we will not be silenced.
an explanation of refraction. When a wave changes its speed and wavelength at a boundary, it must change its direction so that the amplitudes match up at the boundary
I was fascinated by flockaroo's single pass CFD shadertoy. I simplified and recreated on KodeLife to make it easy to play around with. https://t.co/QcMAoigXIQ