"The Fat Wizzard and his Awesome Wand" finally got its first public release!
https://t.co/idN8bS7gy7
I got some stuff to deal with IRL so I had to delay it a bit. Now that code is nearly finish I can prioritize working on sprite and polishsment. #gamedev#GodotEngine#solodev #pixelart
Working on animations for the main character for my game (Pulsar)
This was quite hard, it took me nearly 2 hours just to get this version #pixelart#gamedev
Working on level transition, fading effect, and a simple HUD. I'm even coming out with a simple plot and character design. #gamedev#indiedev#GodotEngine
still taking some baby steps.... ssince apparently I got another cold (cold weather really mess up with my immunity).
Lot's of decisions make, lot's of architectural reflection and decision on code... some new behaviors added to enemies.
I thought about using this prototype as a base to revive one of my prototypes, looking back then I had a huge script filled with booleans all possible enemy behavior jumbled on the enemy script, still I think it might be too early to getting back to that project. #gamedev #indiedev
Can't say I'm back to full productivity, but I'm still learning new stuff. I better understand how to organize my code and how to use things like finite state machine (the biggest lession being: I don't need FSMs for now). #godot#gamedev
I still need some rest but I want to stay productive. Small feature added where now enemies may have a hitbox. I'm aiming on making a simple platformer. My last attempt was simply too big for my skills at the time, previous project turned out to be too big right now. This one should be simple enough. #indiedev #gamedev