The final episode of Let's Make a Game for Snackrificial Chamber is out now! Instead of covering changes this time, I did a post mortem on the last year of game development and video devlogs!
https://t.co/pjpQ1PN1lk
#snacks#unity3d
Episode 23 is out now! Probably my favorite track pieces so far. I added painters and lasers to recolor cargo and destroy cargo of the wrong color. Here it is!
https://t.co/c9X7oedl23
#Unity3d#VSCode#Blender3d
Yet another episode is out now! This time I finally added some game sounds and a pause menu. Check it out!
https://t.co/Rr28s3JLZD
#unity3d#vscode#bfxr
Another new track type! This time I added a conditional track that directs cargo by its type. Check it out here!
https://t.co/X0dCriiNaI
#devdiary#unity3d#vscode
Bit late on the draw here, but there's another episode of Let's Make a Game out now! This time I added another new cargo type and the appropriate track type for it.
https://t.co/lKfM6xx7By
#unity3d#VSCode#Blender3d
Today I added a new cargo type and track types to dispose it! Keep your factory clean by incinerating the garbage flowing through those pipes!
https://t.co/5ASSedn6jm
#unity3d#Blender3d#VSCode#devdiary
Back at it with another episode of Let's Make A Game! This time I added more cargo types and the ability to set them in my level editor!
https://t.co/vehMFohh9p
#letsmakeagame#unity3d#vscode#devdiary
There's a main menu now! And a part level menu that gives extra info if the level wasn't completed. Check it out!
https://t.co/P5rswAhhiU
#unity3d#vscode#devdiary
Finally got around to adding track inventory, no more placing conveyor pieces all willy-nilly. Budget your tracks and snackrifice responsibly!
https://t.co/auQgJqAcbI
#gamedev#unity3d#vscode
Episode 14 out now and I'm nearing a finished game! I added some obstacles to block track placement and particles to spruce up the ritual circles.
https://t.co/Axln16iQOL
#unity3d#vscode#letsmakeagame
Hey you! Yes, you. There's another episode of Let's Make a Game out now! I added the first track piece with a conditional win condition. Check it out here https://t.co/eRYgIsoMNF!
#unity3d#vscode#gamedev
New video out now! I added the first new track type and make a bunch of changes to streamline the process of adding new tracks!
https://t.co/IN7IdNpMKS
#Unity3d#vscode#Blender3d
Short episode this week. I separated the game states for track modification and level solving because this is supposed to be a casual game, not a time trial.
https://t.co/3ragUxcS6A
#unity3d#vscode#MadeWithUnity
Those changes from a few weeks ago? They're here, in Let's Make a Game episode 8. Check it out. I finally added track placement and it's starting to look like a playable game.
https://t.co/zzyRuqwDQ6
#letsmakeagame#unity3d#vscode