Nebulacore Release
I made a shoot 'em up game inspired by old arcade games, the game has 19 stackable weapons, 6 playable ships and 6 bosses, so there is a lot of content for the players to have fun with. #indiedev#gamedev#indiegame#shmup#shootemup
https://t.co/CUeBRgzQY3
Eliza the Session Update
I updated my game made in common lisp, now the game uses sdl2 for graphics, Eliza can do a lot more now, there is also 13 achievements for the players to collect, it was a wide update. #lisp#gamedev#indiedev#indiegame
https://t.co/LeiDOBrmwF
Neon Typeracer Update
I updated my racing game, now there are more than 500 words, six maps for you to race in, a garage in which you can buy new cars or upgrade your starter car and seven AI for you to race against. #indiedev#gamedev#indiegame
https://t.co/IXbtXbTLrD
Neon Typeracer Release
I made a typing race game, type the words on the screen to get velocity and use space to submit the words, the game have three levels of difficulty. #indiedev#gamedev#indiegame#racing
https://t.co/IXbtXbTLrD
Ember Forge Update
Updated my game, made a complete refactor from Common Lisp to C, I also added more content for the players. #indiedev#gamedev#indiegame#incremental
https://t.co/vWadUFyWLr
Burden of Command Release
I just finished Burden of Command — a WWI trench tycoon/strategy game that runs in an 80×24 ANSI terminal. #lisp#gamedev#textgame#wargame#turnbased
https://t.co/Z43V02op7z