Les habitants d'Arusha en Tanzanie ont réussi à transformer une région désertique en une savane luxuriante, en creusant des trous pour faire remonter les eaux des nappes phréatiques👏🏾
I sat down to make a procedural texture in Blender and ended up making a Brush Alpha Generator...so I've put it up for free on gumroad. Check it out!
https://t.co/CMGS5wGXsF
#b3d#brushes#blender#3dArt
#b3d tip: Here's a look at Bolt Factory (a free add-on that comes with Blender) as well as using the powerful Transformation object constraint to help us create some nuts and bolts animation.
More tips & video course, e-book and free sample e-book:
⇨ https://t.co/4q3NW3MNxj
#b3d tip: In this video we model a curtain in record time, using physics simulation as well as some fun selection tricks that you may not know about yet.
More tips & video course, e-book and free sample e-book:
⇨ https://t.co/4q3NW3MNxj
Wow Sora is so amazing, I wanted to really push it to the limits and see how it would handle a very complex prompt:
“A 45-45-90 right triangle divides in half within itself repeatedly to create an organized fractal structure with self similarity, increasing in size from small at the top left to large at the bottom right, the whole structure is gradually growing from the top left point as the origin to create a seamless loop over 8 seconds, the individual triangles form platforms like a staircase descending downwards and have small rounded corners, as they move towards the bottom of the screen they each divide in half and one half moves downwards slightly to create another step and then the halves should divide in half again and one moves downwards to create one more step, after the second division curved cut-outs inside the triangles emerge upwards in a mechanical motion to form a continuous winding curved path towards the top of the structure, the edges of the path cutouts should be visible in the floor before they emerge so the viewer can anticipate the path being formed, after the path pieces move into place three Adélie penguins hop upwards along the path chasing a bright turquoise butterfly, the penguins should be hopping like the penguins in the following videos [https://t.co/1tB1SoKh9f, https://t.co/i6VJVxIhd9, https://t.co/JtdZedhnyM] and should be progressing up the path while staying visually centered onscreen, the animation of the triangle platforms dividing and path forming and penguins hopping should be visually clear from top to bottom and arranged in such a way that you can look anywhere in the image to focus on a certain part of the story yet also be able to follow along from top to bottom to watch how the story unfolds throughout the image, the platforms should all be made of an elegant slightly reflective light wooden floor and white walls like a contemporary art museum, as each path segment moves upwards into place it is revealed that it is built on reflective chrome columns, lighting in the room is dark except for a single spotlight following the penguins and thin neon tube lighting around the edge of each triangle platform placed just below the floor level so that when the platforms divide and descend it reveals the neon light from the platform behind it which lights up the edges of the newly formed triangles and makes their form clear to the viewer's eye, some more neon lights inside the edge of the gap left by the path segments rising to form the path, the large dark triangle that makes up the upper right corner should be divided repeatedly by subtly glowing lines in a similar structure to the main layout but moving in the opposite direction as if to suggest that the 45-45-90 triangle on which the whole structure is based is being gradually disintegrated over time into a series of smaller identical triangles and emotionally relatable architecture as a frame for the penguins at the center to make them seem like the protagonist of the piece even though the true protagonist is the triangle itself, in the style of shapiro500, isometric 3d, beautiful lighting, best quality, masterpiece, hyperdetailed 4k, octane render”
but I don't have Sora access so I made it by hand with Cinema 4D instead
#b3d tip: Since Blender 4.0 snapping has gotten a lot faster and more accurate, thanks to the new Base Point feature. In this video we look at how it works, and how it can help us.
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Inspired by Daniela Uhlig's amazing drawing.
This one was made on Zbrush, all colors were polypainted, no UV unwrapping. I was only bummed by not being able to match the camera from Zbrush to Blender =( still had a lot of fun.
🎁 #Concours
🎉 1998 > 2023
En octobre, on fête nos 25 ans !
🎂 Tentez de remporter 3 bons d'achat de 100€
✔️ RT + TWEET #Cdiscount25Ans + le produit de l'époque qui vous a le plus marqué ?
🍀 TAS le 9/10
I created a 2D template for Unreal Engine 5 and decided to make it open source and free for everybody!
https://t.co/xXOeJji2C7
Please share the template and fork it to make your own versions of it.
#indiedev#gamedev#unrealengine#ue5