The upcoming #ucupaint 3.0 will have dedicated ‘Height’ and ‘Vector Displacement’ channels, a major milestone! The current Normal channel doubling as bump/VDM has become too complex and has been holding back development, so this change will finally unlock many possibilities! 💪
@Atma_Avatar I paint everything in blender. Usually on a single layer/image, but in this case I used multiple @ucupaint layers for different parts (wood, metal, cloth, scratches and such)
I tried using VSCode copilot to help me fix some ucupaint issues but the results are either not working or overly too complex for a simple fix. I can’t imagine people depending too much on this kind of tool. 😬
@riddifgreen It is a claude, afaik Claude Haiku is the current default for VSCode. There's a paid model called Claude Sonnet but I dunno if it will be much different. Tbh, I'm not that interested. 😛
@StanReinhardt I'm not sure it will help since the problem requires the entire context of the addon codebase. The AI inside VSCode can read all that no problem, but the results are really undesirable in my case. 😅
[Kopitiam Background]
I wanted to do something other than handpainted textures & this is totally different that what I usually do. There's always room for improvement, as always!
Made with Blender 5.0, Ucupaint & Procreate.
@PranayV93567815@ucupaint Currently I just don’t have enough time to make in-depth tutorials. The addon development already takes a lot of my time, plus I’ve got other work to do. If the sponsor goal gets met, I might be able to put more time into docs/tutorials, but there aren’t many sponsors yet.
@OliaSvetlanova@ucupaint So ucupaint will try to optimize it by merging all the objects before baking, but it can fail in certain situations, the warning is to notify that.
Currently there's no way to know how to make baking faster in ucupaint, so I experimented by showing how many passes are needed and how to reduce them for faster baking. Still not sure about this solution tho, any thoughts? 🤔 #ucupaint
@OliaSvetlanova@ucupaint Oh, baking a channel already uses an emission shader for baking. The problem with multiple objects baking is blender will actually run it multiple times, which is very slow, especially if you have too many objects that share a material.