Make it so that sprinting only consumes energy while moving. Optimize by to prevent stuttering. Ensure player slides down when jumping onto a sloped surface. You also often gets stuck in places where there seems to be plenty of space—perhaps reduce collision cylinder slightly.
I just played through Firewatch again... second time... fuck I hate that game, even if it's probably one of the best games ever made... does that make sense?
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I'm deeply disappointed by the recent decision made by Unity to change its business model. After dedicating years of hard work to my game Eelah, this has left me questioning the path forward. I really hope that Unity reconsiders this decision.
#nounitywithfees#stopruntimefee