In Unreal materials, Transform Vector and Transform Position nodes help us convert "3-channel vectors" and "points in the space" from one coordinate system to another.
Here's the full tutorial: https://t.co/i2cL2OOXYJ
#unrealengine#ue5#gamedev
A useful depth-buffer trick: combine depth masking with a bump offset function to project sprites onto geometry and preserve scene depth.
Works well for fake lighting, UI indicators, impact effects, and character damage overlays #realtimeVFX#UnrealEngine#gamedev#vfx
Animate UVs with adjustable wave motion. Control frequency, amplitude, and speed on both X and Y axes to create everything from subtle distortion to complex flowing patterns
#realtimeVFX#Unrealengine#gamedev#VFX