SF6 Ingrid tech (p2)
The Meaty Butt🤣
Aka. b. MK > f. HP tc, 2KKK (+4)
Butt teleport (2KKK) is normally +2 ob but this makes it +4. Frame trap cr. MP (7f, 3f gap, no scaling penalty), into OD beam (1 stock) +5 ob for pressure
You can also get a +4 butt after 4KKK (f. teleport)
Very interesting with #Ingrid.
When you activate lv2 after this sequence you can go for mixups (high/low also), set up sin crest
But if you delay de DP, The LV2 combos and you get some nice dmg and you can even get a sun crest while doing the combo.
@Pochoclo23@ElChakotay
Ingrid corner vortex! St Lp flip out is +21 and overhead is 21 frame start up so you cannot press and have to guess. You can go low and even grab for full combos. This is the concept and I will optimize it more! #SF6_Ingrid