the feature in edtech that actually drives learning outcomes isn’t better spaced repetition algo or adaptive content.
what really matters is that your product:
- has questions you can’t guess your way through
- tells you when you got it wrong
- forces you to read why
without these, you don’t have a study tool. you have a clicking simulator that feels like learning but isn’t.
99% of edtech fails at this because they remove friction in the wrong places and optimize for engagement.
the feature in edtech that drives learning outcomes is that your product:
- has questions you can’t guess your way through
- tells you when you got it wrong
- forces you to read why
without these, you don’t have a study tool. you have a clicking simulator.
@seraleev every banned tactic is a workaround for not knowing whether the app is worth paying for (which it’s usually not). please let hard paywalls be next on the list.
tyttö. tytön, tyttöä, tyttöön, tytössä, tytöstä, tytölle, tytöltä, tytöllä, tyttönä, tytöksi, tytöttä, tyttöineen, tytöin, tyttöni, tyttösi, tyttönsä, tyttömme, tyttönne, tytössäni, tytössäsi, tytölläni, tytölleni, tytöllesi, tytöksenikään, tytölläsikään, tyttönäsikään, tytöltäsikään, tytöksesikö, tytölleksikökään…
you don’t get one girl. you get all of them
@annieqyang raising my hand as one of the ladies. building a study app for teenagers, who are famously not in tech and famously a nightmare to build for, which is how i know it's real work