Hello everyone, I would love to become a #Vgen artist! xD, I just need 20 retweets (🔁) and 100 likes (❤️) for this post to have a #VGenCode ! I like to draw fanart vtuber and Chibi art📷 😍
500 FOLLOWERS GIVEAWAY! ♡
We reached 500 followers on TikTok!! Thank you so much for all the support!
To celebrate, I’m giving away 1 free Chibi Illustration! :3
To enter:
♡ Like + RT
♡ Reply with your character/reference!
1 winner ♡
Ends September 27th
🚨Live2D has been cracked🚨
Recently, a tool has been circulating within the Chinese Live2D community that can reverse-engineer Live2D .moc3 files back into .cmo3 files.
It can take Live2D works that were originally meant only for display, not editing, and reconstruct their original hierarchy and deformation structures. Based on my preliminary tracing, the earliest publication I have found dates back to Bilibili in April this year, after which the tool appears to have been gradually refined within the Live2DHub community.
This means that digital assets published online by Live2D riggers may no longer be safe.
Artists may not be safe either, because .psd files can potentially be reconstructed and exported from the recovered .cmo3 files.
Someone with malicious intent could use this tool to reverse-engineer your Live2D work, analyze it, reproduce it, and republish it.
For example, they could replace the textures in your Live2D model with their own character, then republish or even sell it while claiming they made it themselves.
And infringements like this may become extremely difficult to prove, because there is already considerable legal ambiguity around how much protection applies to things such as topology, vertex placement, polygon structure, and rigging methods.
Or, if you have some private technique or implementation method that you have deliberately kept secret, they could simply reverse-engineer your work and take a look inside.
Live2D may no longer have any secrets.
So if you are selling works on a platform whose implementation methods you do not want made public, or template-based assets designed for repeated production, I would seriously consider taking them down—or at the very least, making it explicitly clear to your clients whether your terms of use prohibit reverse-engineering, cracking, reconstruction, and reproduction of the work.
Hmm……
To be honest, for the past year, I’ve been worrying about AI replacing humans.
But looking at this now, humans really are a little scarier than AI after all.
If Live2D Inc. is aware of this, please strengthen the data encryption and anti-reverse-engineering protection.
Please. 🙏
#Live2D #Live2DCubism
Live2D animation techniques for horns and electrical effects!
Demonstrates using Live2D to adjust parameters like "Angle" and "Expression" to create dynamic, sparking blue electrical effects that complement the character's design!
Tags: effects, horn
posted in @live2dtree
-ˋˏ LOOKING FOR VTUBERS TO RAID! ˎˊ-
I'd love to find new VTubers to watch and support! Feel free to promote yourself by putting your Twitch link below 👀💕✨️
#Vtuber • #Vtuberuprising • #ENVtuber
[All about PUBG Drama, Himass and Tanvuu competitive bans, -PUBG VN]
Representing a content creator from VIETNAM, EsportsT feels it has a responsibility to share a realistic perspective on the PUBG drama in Vietnam so that international audiences, players, and teams can understand what happened. This may be a one-sided perspective, so if you are Korean or don't care about the situation, please feel free to scroll past. If you'd like to follow along, head down to the comments!