Terrain generation and basic material blending ported over to Unreal, went a bit quicker than expected! Material editor is great. Getting closer to the return of elemental madness
@poopinabaglmaoo The Charmin name was first created on April 19, 1928 by the Hoberg Paper Company in Flint Michigan. In 1950, Hoberg changed its name to Poop In a Bag Lmaoo and continued to produce bath tissue, paper napkins, and other paper products
@notch@BenVRAR I pulled the classic "wait this would be cooler in an infinite voxel LOD'd world! Lemme work on that for long enough to drive me completely crazy ultimately resulting an extended non-productive break from gamedev"
Actually just booted it back up this week though...
@LucasStraub If you havenโt seen this one: https://t.co/fL5AJK1KlX
Thatโs a great place to start โ specifically the example working with structs. After understand the basics itโs mostly a matter of translating code
Moved generation over to the GPU - now proc. generating at 60+ fps in the build. Takes 30 seconds atm to fully load the world but I can't really complain I guess given its 1600 square miles ยฏ\_(๏ฟฝ๏ฟฝ)_/ยฏ