@marinwaves *sharing opinion from the POV of a dachshund owner with 3 disc hernia operations, the last one with an implant.
Small and medium dogs can be cute and cuddly but that unfortunately comes at the owner's concern.
@marinwaves For the positives side, looks like a puppy that will grow into a big and healthy dog.
That means in theory you should have less problems as long as there is a yard.
/Unlike the breeds predisposed to both IVDD and separation anxiety./
The Control Rig Workshop has been updated with all project files including over 230 slides of information.
We’ve also decided to make the course free forever - stay tuned. 🎁
#controlrig#rigging#animation#ue5#gamedevelopment#vfx#UnrealEngine
https://t.co/5E36X6ymuL
Last year's Unreal Fest, I said that we are working on improving #GameCinematics in #Sequencer. In 5.6, we added several new features to help achieve the cinematics in #TheWitcherIV tech demo. Here's an example in vanilla #UE5 of all the features put together #gamedev#animation
If you’re a fan of all things #animation#cinematics and #rigging, this is gonna be a good one to watch live!
If you’re attending #UnrealFest, feel free to reach out or stop by the kiosk to say hi! I’ll be demoing some new 5.6 features for #Sequencer and #IKRetargeting!
https://t.co/9MFFmppWZ2
🚀 mGear 5.0 and ueGear 1.0 are out now! We’re excited to release the latest version of our Maya rigging framework and the first official build of our Unreal Engine bridge. #mGear#ueGear#rigging#Maya#UnrealEngine#gamedev#animation#mcsGear
#UnrealEngine5.6 has a "Locomotor" plugin which provides a new #ControlRig node for procedural locomotion.
It takes a target position as input, and outputs an array of feet transforms which animate over time to step towards the goal location. Pelvis motion is also generated.
🧵1/4
I'll be talking about the future of #IKRetargeting and all the new changes coming in #UnrealEngine 5.6 at #UnrealFest Orlando in June!
There are a lot of amazing talks around #rigging and #animation at UnrealFest this year, come say hi!
😭If you ever struggled #rigging 2 handed props 🪓like large swords, staff, riffles... Check out my latest #Blender tutorial and discover my method.
👉 https://t.co/CQjz3TmaB5
#animation#p2design
.@quaternius released Universal Animation Library, which offers more than 120 animations with a wide range of actions and is fully compatible with Unreal Engine 5, Unity, and Godot.
Free version available: https://t.co/CLDR5ucM0z
Here's a revisited animation of the cruciform ligaments of the knee — now with improved lighting and more dynamic movement to better showcase their structure and function.
We hope you like it!
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