Okay, then let’s get this whole Twitter thing started, shall we?
Hi, I’m Dennis, a solo game dev working on ‘Nevermore’ – an action adventure about a young vampire on a journey to explore mysterious dungeons and bite a lot of tasty people.
#gamedev#indiegame#pixelart#ドット絵
@Franrekk Considering how well the average person understands fictional characters and themes, maybe movies and books should start doing this. It could help.
@BigGaming64@GameOverGreggy It's a very weird edge case - SOTE is more of it's own game and closer to a sequel than Tears of the Kingdom was, but the latter had 7 nominations last year.
And now SOTE should be left out just because they didn't charge 70 bucks for it? That's a very weird line to draw.
@ZenOfDesign Okay, but I spend hours there because it takes that long to make a decent looking face. If I had less options to achieve that faster, I'd be grateful... so people like me are turning the metrics against ourselves?
@SMaraline @RobinPoedev No, that's not what these words mean. A hardlock would be a crash. Softlock means the game is still running and you can play, but you're stuck and can't progress. Purchasing it back wouldn't be a lock, because you wouldn't be locked at all.
I think I have no patience for people who have no patience with games. If your criticism for something is that ‘you don’t have time for that’ find it tedious, i think i just do not care, unless you really back that up. Stop to smell the digital roses you coward.
@RobinPoedev I mean, even the "-like" genre descriptions become way more flexible over time. When was the last time you saw a rogue-like that was even remotely like Rogue?
And the term "Souls-like" is currently going through the same transformation.
@RobinPoedev Also, sometimes the gameplay is part of what the game is trying to say. Darkest Dungeon and This War of Mine want to force you into making despicable decisions. If you can just opt out, you turn the whole message of a piece of art into the opposite and make it meaningless.
@RobinPoedev There's the crux that accessibility overlaps a bit with general difficulty which overlaps with a mindless "consume product without any friction, proceed to next product"-mentality.
Despite the overlap, not being interested in game-mechanics is not the same as missing a thumb.
@theRazbuten Only the bird, because he was useful to travel. And when I accidentally activated him while trying to pick up loot he only blew it away instead of burning it, which is nice since that happens all the time.
@KLB725 @SnomanGaming And averages do not tell us anything useful here. Elden Ring has over 200 bosses, half of them barely check if you're awake and only a handful is really overtuned - but most of the latter are mandatory, the pushovers are optional. Looking at the average warps the actual picture.
@KLB725 @SnomanGaming My initial answer was to a post that attributed "Malenia-level" difficulty to a mid-game boss. The whole point I initially objected to was very much comparing the whole game to even more of an outlier than what I gave here as examples.
Careful with that goal post.