This 25-year-old Verser still writes code the old fashion way...
Introducing... VerseBoy! đź
A highly accurate Game Boy emulator written in UE6's future programming language, Verse. It runs both standalone (using Python as the display) and right inside Fortnite using #UEFN! đ§”
âyouâll be left behind if you donât use Alâ
Sure. And youâll be âaheadâ for a short period of time in which youâll render yourself incapable of anything other than a middleman who knows how to prompt, which will turn out to be the most replaceable loophole job on earth
btw Iâm 100% against generative AI. This technology should not exist. We donât need it. We managed just fine without it before, we donât need it now, donât believe the crap those billionaires tell you. Go write that essay, pick up that pencil, watch the news, do your own research
It's seriously insane how completely lacking in awareness the pro-AI crowd is
Like, genuinely, how do you have ZERO clue about ANY of the problems genAI has been creating? They think it's still 2022 đ
Are they just playing dumb? Or are they actually just somehow THIS unaware??
Tim Sweeney getting upset at Steam's AI disclosure is an endless stream of funny content.
He claims it's bad for developers, but what he actually means is it's bad for Epic Games. Because Epic are literally building UE6 around generative AI, which they say will play a "central role"
If generative AI is good, and developers are proud to use it, there shouldn't be an issue disclosing it. But the problem is gamers don't agree, and some actively avoid games using AI. This in turn will mean avoiding UE6 games using their fancy gen AI integrations, which hurts Epic's business model.
It's another one of those things where companies are not on the same page as gamers. Gamers want engine developers to solve problems they are having (eg poor performance, traversal stutter, visual artefacts). They don't want those problems to remain unsolved while Epic makes it easier to fill storefronts with low quality AI-made games.
Transparency is always good for consumers and shouldn't be sacrificed. Ever. Why hide the use of a feature if you think the feature is good?
If it's a "hate mob" issue, maybe time to reassess the messaging. Prove that AI use is good, instead of hiding it. Because if it's actually good, it should be easy to explain and show why. The work speaks for itself with these things.
If Epic are ever wondering why gamers love Steam and avoided the Epic Games Store for so long, it's because Valve continue to deliver what gamers want. Being hostile to gamers doesn't work.
If the developerâs brand involves AI-generated assets, then they should have no problem telling people âhey, we have AI generated assetsâ. Also âIt's not for the platform to force this AI disclosure on the developer.â - it literally is, as Steam is doing right now. Itâs telling that the only people bothered by this are companies or individuals pushing AI heavily. Valve are not forcing anyone to use a label, when they can simply use a different store or not use AI at all.
Itâs not as simple as seeking human-made games when Iâm interested in specific types of games. Human-made could be anything- I want to know if Fortnite or the new Star Wars game is using AI. Thatâs what AI disclosure is for, and again, itâs only a benefit to me that developers are required by Steam to display this. It would only benefit bad actors to hide it. Even if a game is human-made, or AI-generated, without the required disclosure, I donât actually know for sure. Thatâs the obvious issue at hand.
Maybe Steamâs intention is for it to become the default too. Thatâs why once again, itâs only a benefit to disclose it right now. Maybe itâll change my mind? Maybe Iâll see that so many games have AI disclosures on Steam that Iâll start to think âdamn, maybe this really is the future.â And maybe Valve will decide that itâs no longer necessary. But for now, it absolutely is for consumers to feel comfortable purchasing games.
Yes, consumers are voting with their wallets. Itâs not exactly a label, but an opportunity to explain the ways in which your game uses AI. A single skybox asset? Maybe consumers genuinely see that in the same bucket as the rest of the AI generated slop market. Thatâs not for any one person to decide, thatâs for the developer to be honest that they didnât want to pay someone to create the skybox, and for the consumers to decide whether they want to purchase the game as a result. Not requiring it would mean that the consumers are not aware of what theyâre paying for. Many of them are using the disclosure label completely as intended and avoiding games that use any AI at all. Thatâs entirely on every individual to make that choice, itâs not the fault of the platform for offering that choice.
The problem with this idea you keep repeating about developers building their game around being âhuman-madeâ is that, again, this is expressly the default and has been for all of game development history. Games that choose not to disclose any AI will blend in and trick consumers into thinking that theyâre human made too, even if every single asset in the game is AI-generated. Do you truly, genuinely, not see any issues with this? The problem is solved by the default being human made, unless AI usage is disclosed. No consumer has any problems with this, nor do I as a developer who doesnât use AI-generated assets. I donât need to build my game around being human made, bc itâs explicitly human made due to having no AI usage disclosed.
Youâre implying that consumers are entirely okay with games using AI for programming. Programming is not hard, and thatâs ignorant and incorrect. Not every game in the future will need this. If AI disappeared tomorrow, I wouldnât shed a tear.
You do realise, if your intention of a âhuman labelâ is for every game that doesnât use AI to have this label, then the situation is exactly the same as now, just inverted? Consumers would simply avoid games without the human label, which currently have the AI label. Thereâs genuinely no difference, unless you hope that people give up on the human level and thus consumers start to confuse human made games with AI slop.
âwithout the platform forcing a label on everyone else that's treated like a âwarningâ or a stamp of low qualityâ is blatantly admitting to the problem that this is how consumers see AI. Without that label, youâre trying to obscure the fact that AI is being used to try and secure purchases from consumers who wish to avoid such low quality slop (as they perceive it).
If AI is actually so necessary and good, then the developers of such games should let it speak for itself and wear that AI disclosure label like a badge of honor before it supposedly becomes the default. What exactly are they afraid of if those consumers donât want to play their games anyway? People who donât care will just happily buy it with or without a label.
âA developer who built their game with AI and markets it as human-made is doing false advertising and should be shut down. That can already happen on steam today, the label doesn't prevent it. But if disclosure is up to the developer, then not disclosing isn't lying.â
So what exactly are you arguing? If people can already lie, then great, they should just go ahead and lie. But itâs not about lying, itâs about the fact that leaving AI disclosure up to developers rather than a storefrontâs rules allows them to not disclose AI, which Steam is saying is wrong for consumers. Thatâs why consumers are completely for it, because it gives them power in deciding what they want to purchase. As I stated earlier, disclosing âhuman-madeâ makes no sense when itâs actually that consumers specifically want to know whether something uses AI. Making it required to tell consumers that youâre using AI solves that completely. A game that is human-made will be obvious because it doesnât have anything to disclose. Players vote with their wallets, no different to the last 30 years.
Steam will punish developers who wilfully lie, and players who inadvertently buy these games, thinking that no AI-generated assets are in use, can ask for a refund. There is truly no downside to this system as it stands, and if anything what youâre saying is that the rules for AI disclosure are TOO light and should require you to disclose more AI usage such as code. Which I completely agree with! On top of that, even right now developers who want to further highlight their lack of AI usage can still add âhuman-madeâ to their gameâs description without any platform changes even needed!
When returning to Australia from overseas, thereâs many things you need to declare to customs. The form says âif you arenât sure, declare it!â The same goes for Steamâs AI disclosure. Is there harm in disclosing every aspect of how you used AI? No⊠not at all: even if you donât have to share that you have AI-generated code, youâre not going to be punished for doing so, and that only helps consumers be aware of what theyâre spending money on, while also ensuring that you arenât missing anything
Steam removing the requirement that AI must be disclosed would ONLY benefit developers that want to lie about their use of AI to trick consumers who would be unhappy with that if they were aware into buying their game. Thereâs literally no other benefit. The argument youâre making about these two different games feels like whataboutism because itâs ignoring the fact that the game disclosing that it AI-generated a skybox is purely a good thing that allows consumers to make an informed decision, while those who donât care will buy it anyway. Iâm sure many consumers would like AI-generated code to be disclosed too, but they care even more about the art assets so Iâm not sure what this comparison is proving exactly
Going on a multi month long tirade on the internet because the nutrition label on my food tells customers how their food was made and thats bad for some reason.
The âimpossible lineâ seems incredibly clear and consistent in the wording, that any user-facing assets that were created with AI must be disclosed
Of course developers that fear people boycotting their game due to AI usage would want to lie about it. Thatâs what youâre arguing for, right? Thereâs no other reason to prefer âdeveloper choiceâ when the current system is already good for consumers as it is. And yes, you can absolutely lie on Steam if youâre willing to get banned and delisted for it. Not sure why anyone would advocate for that đ€
@enebz2@PayMyOne@ProBroFn@muselk@TimSweeneyEpic Have you seen âgamesâ made by Claude for browsers with threejs? Itâs often all contained in one HTML file with every asset created at runtime in JavaScript. Do you honestly mean to tell me that those assets donât count as AI generated, and that Steam would agree?
@enebz2@PayMyOne@ProBroFn@muselk@TimSweeneyEpic Of course assets generated by AI-written code are considered AI-generated assets, thatâs such a ridiculous workaround and is not disagreeing with Steam. Yes, a game doing that should obviously be disclosing it- both games should disclose AI as that follows the rules of the store
If a game features AI-generated code that draws assets then it absolutely requires disclosure, thatâs the same thing. Why would it matter how the asset is being stored?
It absolutely is the developerâs job to be transparent about how they used AI, thatâs why Steam made it a requirement⊠so they are transparent. Why do you suggest that itâs better for a developer to be allowed to hide the fact that the skydome was generated if consumers would obviously prefer being aware of that before purchasing the game? If you believe such a label negatively impacts the game, then clearly lots of people would be unhappy about the developer generating that asset instead of paying someone to create it