Ninza is OUT NOW on Steam!
A fast-paced brawler of a whole new kind, where the environment is both your weapon and your greatest enemy. Manipulate it to outsmart, crush, and drive your foes mad.
🎮Local & online multiplayer
🏆Matchmaking & leaderboards
🚀Free to play
Link 👇
Today, I can tell the little kid who was drawing his own video games on paper, copying screenshots he found in magazines, that we've finally done it.
We made a game, and despite all the years that have passed, it’s still hand-drawn. <3
@PATALOON "As I watch in disgust, powerless, the massacre of my siblings, I understand now...
The pain, the hatred, the blinding madness...
This is how villains are born..."
Whether you're a casual or competitive player, Ninza welcomes you with open arms.
However, depending on your approach, the experience will be quite different. 🤓
#indiegames#Multiplayer
Who would have thought that @Spotify's "On repeat" playlist would feature some new, never heard before tracks.
Great playlist to discover some new artists weekly! Maybe just rename the...
Oh.
@brandygonz12 Oui! "domain warped perlin noise" où tu perlin noise les coordonnées du perlin noise pour encore plus de perlin noise.
J'ai découvert ça avec cet article de Inigo Quilez que je recommande https://t.co/ZNMKWV6ymZ
@gabjir :) oui :)
À voir les derniers tweet du @stjv_fr, les syndicats poussent dans ce sens mais visiblement la pression patronale empoisonne leurs efforts.
On leur souhaite beaucoup de force et de courage 💪
@DevteamL As a Tools Programmer who spent quite some time in Motion Builder, I can tell you FOR SURE that it's not on top of any "best software" list in that regard😅
@mattworkman Fair point.
PCG is versatile enough that you could still make use of it in that case though.
You could tag your hand painted trees to let PCG scatter stuff around, or instead of using foliage tools you could sample the landscape material as a 2-in-1.
Have fun 😊