I get thousands of emails every week - but the one that keeps me from drowning is @ShaanVP 's 5 TWEET TUESDAY one ๐๐ป https://t.co/GkDXSi5NeB => 100% my favourite to read (when going to the loo)
Create an iOS app icon based on this image. The icon should fill the entire image. Apply no icon mask or border radius. Image should be square 1024x1024 with no transparency. Respect the golden ratio (1:1.618). Essential content (logos, visuals) should be within ~80%-85% of the icon's width/height. Embrace simplicity. Prefer a simple background that emphasises the primary image. Prefer vector graphics over photos or screenshots, which lose clarity at small sizes.
Day 12: Building a Wright Brothers-inspired flying game!
Refine refine refine refine... I made the desert look more diverse by adding some grass and triangular poly sand to add depth. Fixed a ton of little things as well. I'm thinking more and more now about what the actual gameplay will be....
#buildinpublic #gamedev #vibegames #avgeek #aviation #gamedev #indiedev #WrightBrothers #flightsim #indiegame @rork
Day 11: Building a Wright Brothers-inspired flying game!
Prompt fatigue. To add more detail to the empty beach, I tried planting some grass. The self-generated grass sucked, so I got a bunch of usdz files. For some reason, RORK just couldn't add it to the sand and kept laying the grass at a 90-degree angle.
@rork
#buildinpublic #gamedev #vibegames #avgeek #aviation #gamedev #indiedev #WrightBrothers #flightsim #indiegame
Day 10: Building a Wright Brothers-inspired flying game!
Lots of fine-tuning, including wind, landscape, and glider design. Ton's if repromting. I wanted the sea to look more realistic than just a flat, blue surface. This took many prompts. I fed it beautiful examples and explained, but to no avail.
@rork
#buildinpublic #gamedev #vibegames #avgeek #aviation #gamedev #indiedev #WrightBrothers #flightsim #indiegame
So I went to the Rork Forum for advice. A user kindly told me to use the import USDZ files. That's the only way. I took two days of testing, but it could not stitch the images together. In between gaps and a floating issue, this was not going to work.
Day 9: Building a Wright Brothers-inspired flying game!
I'm starting to think of gameplay and levels now. My first idea is to make each level a year and a different Wright brothers plane. From 1900, with the Wright glider, to 2010, with the flight around the Statue of Liberty. Claude helped with the prompt and even a way to unlock the game for developer mode so I select each level for testing.
@rork
#buildinpublic #gamedev #vibegames
I had to move the glider up the hill and figure out how to launch it. This took many iterations to get the right launch speed and angle. I also added some flags.