Lightning is defined by two main visual components: colors and shapes.
Most lightning appears entirely white, but it can actually appear in multiple colors. The inner shape remains white, while the edges are tinted by temperature, environmental conditions, and airborne particles.
I made a shader for projecting parallax cylinder with texture mapping, designed to improve detail of environment without using real geometry, everything is projected on a 4 vertices grid!
Breakdown / Node in my artstation link in comment!
#realtimevfx#UnrealEngine#UE5
Material Artist Max Eno breaks down the creation of his procedural Emerald Tile material. In this article, Max discusses ref, tile creation, crack generation, mortar, fragment distribution, blending, color, roughness & final presentation in Unreal Engine.
https://t.co/mVp6StUsUZ
[update]
🔸Added two more use examples to the tentacles advanced asset
🔸Cleaned up example assets inside
🔸Made a turned-off sun view a bit more spooky with a flashlight👻
#ue5#niagara
Houdini test: baking an animated liquid sim into a single contact-time mask for Unreal.
The mask stores when each area is first hit by the liquid, then it can be converted into a grayscale gradient and revealed in Unreal with a simple animated threshold.
#Houdini#UE5