Pourquoi y'a une guéguerre de joueurs de gacha en ce moment mdr ? Vous inquiétez pas que vous veniez de HoYo ou Kuro ou autre vous avez des anims tout aussi random emotions trigger que les autres...
C'était de la giga dinguerie, au cp comment toutes les meufs avait ça en x40. J'en voulais aussi mais azy c'était soit ça soit les jouets la vie est dure à 5-6 ans
Ça me termine quand tu dis que le gacha c'est une pratique de merde, les gens vont te justifier les pires pratiques de jeux vidéo parce que attention il passe que 3 min tous les jours pour du vide.
gacha games aren't free, they consume your time. they are designed to keep you logging in daily and punish you for taking breaks. you'll never experience the catharsis of finishing the game. you'll be stuck joylessly logging in and clearing stamina in dead patches like its a job
On est devenu assez vieux pour voir des gens de notre propre génération dire que les jeux videos pervertissent les enfants comme les vieux dans les années 2000
c’est quoi votre jeu confort ? vraiment celui que vous pouvez lancer sans vous lasser et qui vous fait un bien fou ! rien qu’en voyant son menu, vous vous sentez comme chez vous
miHoYo / HoYoverse Journey
2011 - FlyMe2theMoon achieved little financial success, leaving the three founders with a monthly income of only CNY 4,000 ($600 USD).
2012 - Hangzhou company's CEO Song Tao invested 1 million yuan ($150K USD) in angel funding in Cai Haoyu's team in exchange for a 15% equity stake in miHoYo. This remains the only financing MiHoYo has received to date.
2013 - Guns Girl Z suffered from many technical problems, such as top-up failure and server downtime, which were difficult for a team composed of only seven people to manage.
2014 - The Honkai Impact 3rd project began
2015 - miHoYo started developing its proprietary engines for the game.
2016 - Breakthrough with Honkai Impact 3rd. The company rapidly expanded from seven people to approximately 200 employees.
2017 - miHoYo filed for an IPO, but several concerns were highlighted regarding the company's financial stability. Ultimately withdrew its IPO application in 2020.
2017 - development for Genshin Impact began with 150 people, but they underestimated the difficulty of creating an open world, so it grew to 300 people by mid-2019, and 500 by 2020.
The research and development cost of the project began with 25 million USD and then exceeded 100 million, but was recouped within two weeks after the game's release.
2022 - HoYoverse era begins. HQ in Singapore and studios in Montreal, Los Angeles, Singapore, Tokyo, Seoul and other places were built.
2023 - Honkai: Star Rail
2024 - Zenless Zone Zero
2026 - Petit Planet
2027 and beyond - Honkai: Nexus Anima, Varsapura, Nodusfall and more!
#GenshinImpact #HoYoverse #miHoYo #Nodusfall #PetitPlanet