Medallion's humming... that can only mean one thing! It's time to announce The Witcher 3: Wild Hunt - Songs of the Past! ⚔️
This brand new expansion for The Witcher 3: Wild Hunt will take you to the Path with Geralt of Rivia once more. It’s being co-developed with @Fools_Theory and is coming to PC, Xbox Series X|S, and PlayStation 5 in 2027. Stay tuned for more information in late summer. ⏰
Back then we mostly had baked lighting. Today we have path tracing which calculates everything at real time. To achieve same results, it requires 10x+ more GPU cycles. The advantage is that devs have much faster iteration loop and they don't need to ship massive amount of baked lighting data. Also levels can be more dynamic. But the downside is that the added GPU cost basically has eliminated most of the hardware advances we got in the past 8 years. Try to run a game at 4K native with no upscaling and no frame gen with path tracing enabled. You have to lean on upscaling and frame gen to make it run properly, and that results in various issues. Input signal is extremely noisy since real-time path tracing can't afford to do many samples, which makes the temporal reconstruction quality worse. And the new upscaler requires massive amount of new transistors (tensor cores) to run. Which we could have used elsewhere. We have some good path tracing implementations, but none of them run flawlessly at 4K 144Hz, even on $3000 RTX 5090. So it's understandable that gamers are pissed off. The visual quality improved much more in the previous 8 year period. But at the same time, once we are ready to commit to ray-tracing, the dev workflows will improve and new kind of more dynamic games worlds become possible. But the massive GPU price increases and delays on gaming GPU launches means that the transition period will last for at least 5 years. Steam Machine is slower than PS5 base model, which is a 5 years old console that launched at $399. Devs must stop shipping games that target only 15% gamers (= RTX 4070 and above).
New Paper🙂
Nanite has shown that small triangles can be rendered fast in compute, we're exploring how fast for large meshes with up to 18.9 billion triangles, without the need to precompute LOD structures.
Paper: https://t.co/F9u4xE6Na3
Source: https://t.co/1LgdSHVi7i
In an age where Spiderman 2 cost $300 million, Concord cost $200-$400 million, GTA6 cost $1-$2 billion, seeing them come out swinging for GOTY with a $10 million budget is craaazzzyyyy
This Thursday, join us for #TheGameAwards — our night to celebrate video games.
I edited this year’s nominees trailer as a personal reflection on rebirth, renewal, and finding hope. I hope you enjoy.
Very special thanks to Vessel and @Sleep_Token
In opening ceremony for the International, Gabe Newell said that he's still playing Dota 2 every day. Occasionally "people talk shit" on him in chat, and about once a week they say "Hey, noob! Uninstall the game and **** *** **** **", but he's ok with that.
Except you should never use a dynamically resizable array, hashmap, or linked list. These are banned in my codebases.
Learn static arrays, pools, and spsc ring buffer queues. Learn AoSoA and SoA. These are your fundamental data structures if you want good real-time performance.
The Witcher: Legacy — a brand-new story-driven board game from @go_on_board — is coming! 🎲
Team up (or go solo) as Wolf School witchers on a monster-slaying, conspiracy-unraveling journey through Kaedwen. 🐺
Follow the project on Gamefound now to snag an exclusive Gorgon miniature later — a beast never before seen in the games. 👀
More at https://t.co/0sPzg6P3RL