@_ClaireConnelly Banking apps in the US still charge insane wire transfer fees. Like $30 to send money last time I tried. That's why we use Venmo/Cash app etc
If you haven't played, the stash is an inventory shared between all your characters on the realm, and accessible only to you and only in a specific part of some towns.
I cannot imagine how or why you would do this.
@Espen_OK When we say they are expensive what we mean is that they create a lot of memory overhead. When you see another player in game you load them and their entire stash filled with all their items. This is what teams are working diligently to improve so that we can have more asap.
@etxrase @_plop_ This. Without the assert, or similar mechanisms, when the crash occurs is the problem the caller not meeting the contract or the procedure not handling the pointer being null? Near impossible to tell if you didn't author the code.
@dubejf@stewartlynch8 fwiw the VsChromium extension has a very fast find in files for visual studio. Shame about the name. And a shame the rest of VS/VAX isn't snappy as you mentioned.
@DaveAbrahams I was trying to share your wwdc 2018 algorithms talk with someone, but it seems apple has removed it from their archive. Do you know if it is available anywhere?
@phoboslab If you fuse the update and move in a transform/remove_if style you'll get even better results. This will lower your assignments by a lot and keep you touching memory in nice linear ascending order.
@phoboslab That's an awful lot of pointer chasing for your update. You are touching all the active particles anyways in your update. Just do num_active = remove_if(particles, particles+num_active, [](auto& p){ update (p); return !https://t.co/HYARWRWVdI: }) - particles;
@aras_p@kenpex Second this been using dreamhost since 2003, went through phases of static html, joomla, WordPress but now i just run a basic hugo site for the last several years.
@TrungTPhan Nobody knows anything...... Not one person in the entire motion picture field knows for a certainty what's going to work. Every time out it's a guess and, if you're lucky, an educated one. - William Goldman
@tanyaxshort Do you have any thoughts about the nemesis system in Shadow of War. It seems pretty darned simple but can still make for some engaging stories. Like this guy has a whole series of videos dedicated to one orc. https://t.co/xLtQ12ySVX